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Whiskey Outpost for burrower add the ability to make tunnel but remove the ability to burrow. #6283
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I am not very keen on this change; but regardless if you wanted to do this, then you must increase access to plastic explosives for WO vendors.
I think this change is good. Tunnels will make it easier to travel on WO, and without burrowing you won't have cheese tunnels in your rear. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
should be fine i left drop pouch as it as it's use outside of dropping with a DS with it. |
…e the ability to burrow. (cmss13-devs#6283) # About the pull request A-Remove the ability for the burrower to burrower. B-Add the ability for the burrower to make tunnels. C-added some more C4 to the marine weapon vendor. D-updating the clothing vendors 1-remove telephone. 2-updating the vendor to what is in main mode. 3-keep headsets. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game A,B,C the idea is to allow burrower to speed up movement on conquered ground.(having to restart from the bottom of the map every-time is a pain for xenos. the extra C4 is allow engi to deal with the ability of making tunnel. D the idea is to update the vendor so that it as all the items that have some usage in WO. burrowing would be too powerful with this ability so i am removing it. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: for burrower in whiskey outpost add the ability to make tunnel but remove the ability to burrow. balance: add C4 to the wo weapon vendor. balance: updating the clothing surplus vendor on to be as close as main mode as possible. /:cl: --------- Co-authored-by: Julien <[email protected]>
About the pull request
A-Remove the ability for the burrower to burrower.
B-Add the ability for the burrower to make tunnels.
C-added some more C4 to the marine weapon vendor.
D-updating the clothing vendors
1-remove telephone.
2-updating the vendor to what is in main mode.
3-keep headsets.
Explain why it's good for the game
A,B,C the idea is to allow burrower to speed up movement on conquered ground.(having to restart from the bottom of the map every-time is a pain for xenos.
the extra C4 is allow engi to deal with the ability of making tunnel.
D the idea is to update the vendor so that it as all the items that have some usage in WO.
burrowing would be too powerful with this ability so i am removing it.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
balance: for burrower in whiskey outpost add the ability to make tunnel but remove the ability to burrow.
balance: add C4 to the wo weapon vendor.
balance: updating the clothing surplus vendor on to be as close as main mode as possible.
/:cl: