Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

runner/crusher drag speed nerf #6288

Closed
wants to merge 4 commits into from
Closed

Conversation

567Turtle
Copy link
Contributor

@567Turtle 567Turtle commented May 15, 2024

About the pull request

theyre quadrapeds, dragging things is hard

Explain why it's good for the game

Runners were never really meant to be a capping caste and I think it's unintended that that's like 90% of their use right now. Currently Runners completely outclass Lurkers and I think this will even the playing field, with Lurkers being better for caps and runners being better for the skirmishing they're intended for.

Crushers were kinda tacked on to keep the logic consistent.

Screenshots & Videos

didnt test this but it prob works

Changelog

🆑
balance: Runners and Crushers now have a .5 movement speed modifier while dragging.
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label May 15, 2024
@@ -80,7 +80,7 @@

/mob/living/carbon/xenomorph/runner/recalculate_actions()
. = ..()
pull_multiplier *= 0.85
pull_multiplier *= 0.5
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Don't do this here. Just change the value in the define for /mob/living/carbon/xenomorph/runner

Comment on lines +45 to +46
if(is_zoomed)
zoom_out()
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is unnecessary.

@@ -39,6 +39,12 @@
tier = 3
drag_delay = 6 //pulling a big dead xeno is hard

/mob/living/carbon/xenomorph/crusher/recalculate_actions()
. = ..()
pull_multiplier *= 0.5
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Don't do this here. Just change the value in the define for /mob/living/carbon/xenomorph/crusher

@Drulikar Drulikar removed the Feature Feature coder badge label May 15, 2024
@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label May 15, 2024
@Drulikar Drulikar marked this pull request as draft May 15, 2024 04:16
@ihatethisengine
Copy link
Contributor

ihatethisengine commented May 15, 2024

Lurker cannot solo cap at all, how this will make lurkers better at capping LOL. Have you even played the game? Runner is already extremely weak and dies to a single PB, why nerf the single utility base runner has? You just said it's 90% of base runner use and you just nerf it without a thought.

theyre quadrapeds, dragging things is hard

Cope?
video_2024-05-15_12-05-15.mp4

@Red-byte3D
Copy link
Contributor

Red-byte3D commented May 15, 2024

Runners are quite literally the designated capture caste.

Theye're a LOW HEALTH CASTE THAT CAN PICK THEIR FIGHTS. Like many classes throughout many games. There's a reason why the shove is limited to 4, because 4 shoves is usually how many shots you can take before being forced to retreat. Which means you're taking a risk to capture the person youre fighting against, because in most cases your slashes arent strong enough to be really doing any damage unless again youre an experienced player that knows you're dead if you get soht with a few bursts or one pb. Even in a one versus one a runner will have trouble capturing you unless they're quite literally the 1-3 people who play runner religiously, everyone else i've seen get shot and be forced to retreat or overestimate themselves and die. This smells PR smells of personal cope.

Lurkers are an ambush caste, they play similiar but differently from runners. If you're going to be making balance changes please provide actual reasons rather then "they're just quadruplets (you do realise theres quite literally an entire animal kingdom made of these things that drag their prey?)"

@RainbowStalin
Copy link

If you find it unrealistic that a quadruped drags their pray fast, then just say they use their mouth to drag instead of their hands (like most quadrupeds in the animal kingdom).

@Drulikar
Copy link
Contributor

I can tell testing was not done w/ these values because these actually make dragging faster... If you legitimately wanted to find a good value, run it locally and just var edit the value to find a value you like. The existing values feel fine as is though for crusher and runner.

@Drulikar Drulikar closed this May 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Balance You need to be a professional veteran game maintainer to comprehend what is being done here.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants