Roundstart xenomorph count changes #6291
Merged
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About the pull request
Changes roundstart xeno amounts to try to keep a 1:3 to 1:4 xeno to combat role ratio
Explain why it's good for the game
https://imgur.com/5dSXlmX
This is just an example but this image is taken pre-drop and there are 23 (25 if you count IOs who do not take part on the front for the most part) compared to 12 xenos (one died to pred), the goal was always to keep a 1:3 or 1:4 ratio and it is currently not working and causing lowpop rounds to be onesided steamrolls.
Every time marines win in lowpop you hear after the round from xenos "we had 7 burrowed" so yeah something here is wrong.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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balance: Latejoin marines to larva ratio changed to 1:4 for the first 15 minutes, going back to 1:2.5 afterwards.
/:cl: