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Vampire nerf #6342

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Vampire nerf #6342

wants to merge 4 commits into from

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Red-byte3D
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@Red-byte3D Red-byte3D commented May 27, 2024

About the pull request

Tile clicking with tailjab now slows you instead of stunning.
Sprite clicking with tailjab now knocks you down.

a few spell changes for the tailjab

Explain why it's good for the game

A caste that already has healing, acid runner speed, very low cooldowns, dash, execute that heals even more and more does not need an auto aimed ability that stuns you just because you clicked near the marine.

This aims to still keep the tileclick useful (it slows now) as to not completetly remove the hand holding, but rewarding people more for sprite clicking by adding the stun ontop of the extra damage it already has.

Theres a difference between making the game accessible to newer players and completely removing any resemblance of skill / effort required to do well.

Testing Photographs and Procedure

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Changelog

🆑
balance: Vampire Tail Jab no longer stuns for clicking on the mobs tile, rather it slows them.
balance: Vampire Tail Jab stuns on sprite click.
spellcheck: Vampire lurkers no longer "throw it back" after hitting somebody with their Tail Jab
/:cl:

@github-actions github-actions bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Grammar and Formatting Fixes the codebase's tpyos and grammatical's errors labels May 27, 2024
@neeshacark
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neeshacark commented May 27, 2024

image

owl is of the opinion this nerf doesnt do shit

image
image

@Red-byte3D
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Red-byte3D commented May 27, 2024

i think these will be enough to make it fair, just remember that xenos are supposed to be stronger and i tried to stay faithful to that and neutral despite all my hatred against the strain. My main issue is that aimbot just makes the caste less fun to fight against.

Its supposed to be a fast fighter with lower cd and if i touch any of those i think it would break the caste too much in terms of making it useless.

More adjustments can be made if i dont like how it turns out

if(hit_target.mob_size < MOB_SIZE_BIG)
step_away(hit_target, xeno)

if(!step_away(hit_target, xeno))
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As mentioned on discord try instead step here likely in stab_direction. If step returns false entering this code you'll likely want that to induce hit_target.apply_effect(0.5, WEAKEN) if if (hit_target.mob_size < MOB_SIZE_BIG)

Reference

/datum/ammo/proc/knockback(mob/living/living_mob, obj/projectile/fired_projectile, max_range = 2)
for what all occurs for knockback/slamming.

@Drulikar Drulikar marked this pull request as draft May 28, 2024 08:52
@github-actions github-actions bot added Github We don't really know what else this belongs to UI deletes nanoui/html labels Jun 4, 2024
@Red-byte3D Red-byte3D closed this Jun 4, 2024
@Red-byte3D Red-byte3D deleted the vampnerf branch June 4, 2024 15:13
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3 participants