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Vampire nerf #6342
Vampire nerf #6342
Conversation
i think these will be enough to make it fair, just remember that xenos are supposed to be stronger and i tried to stay faithful to that and neutral despite all my hatred against the strain. My main issue is that aimbot just makes the caste less fun to fight against. Its supposed to be a fast fighter with lower cd and if i touch any of those i think it would break the caste too much in terms of making it useless. More adjustments can be made if i dont like how it turns out |
if(hit_target.mob_size < MOB_SIZE_BIG) | ||
step_away(hit_target, xeno) | ||
|
||
if(!step_away(hit_target, xeno)) |
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As mentioned on discord try instead step
here likely in stab_direction
. If step
returns false entering this code you'll likely want that to induce hit_target.apply_effect(0.5, WEAKEN)
if if (hit_target.mob_size < MOB_SIZE_BIG)
Reference
cmss13/code/datums/ammo/ammo.dm
Line 138 in 5197640
/datum/ammo/proc/knockback(mob/living/living_mob, obj/projectile/fired_projectile, max_range = 2) |
About the pull request
Tile clicking with tailjab now slows you instead of stunning.
Sprite clicking with tailjab now knocks you down.
a few spell changes for the tailjab
Explain why it's good for the game
A caste that already has healing, acid runner speed, very low cooldowns, dash, execute that heals even more and more does not need an auto aimed ability that stuns you just because you clicked near the marine.
This aims to still keep the tileclick useful (it slows now) as to not completetly remove the hand holding, but rewarding people more for sprite clicking by adding the stun ontop of the extra damage it already has.
Theres a difference between making the game accessible to newer players and completely removing any resemblance of skill / effort required to do well.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
balance: Vampire Tail Jab no longer stuns for clicking on the mobs tile, rather it slows them.
balance: Vampire Tail Jab stuns on sprite click.
spellcheck: Vampire lurkers no longer "throw it back" after hitting somebody with their Tail Jab
/:cl: