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Lv80 lowpop map #6351
Lv80 lowpop map #6351
Conversation
Ironing out the last of the bugs, weather, and final polish. |
I do not intend to be rude, but i will be forthcoming with you. This is outright not up to standard in several ways. Design wise it has bad choices with the layout overall, with random buildings and several really wide areas that do not fit together or bond up. There is also nothing for xenos to hide behind on their "side" of the map, but the most egregious thing is that you've literally copy pasted areas directly without any changes from several maps. You need to create something new. There is also no clear theme to the map. This needs a lot more work, and I'll be closing it outright for now until it is up to par with our other maps as i can not handhold you through this process. I am willing to give you general pointers in the mapping channel should something be unclear. |
About the pull request
Lowpop map
Explain why it's good for the game
Need lowpop maps
Testing Photographs and Procedure
Trust me, bro
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
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tags.Changelog
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add: LV80 Lowpop map
/:cl: