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Lv80 lowpop map #6351

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hislittlecuzingames
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About the pull request

Lowpop map

Explain why it's good for the game

Need lowpop maps

Testing Photographs and Procedure

Trust me, bro

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Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: LV80 Lowpop map
/:cl:

@github-actions github-actions bot added Mapping did you remember to save in tgm format? Feature Feature coder badge labels May 30, 2024
@hislittlecuzingames
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Ironing out the last of the bugs, weather, and final polish.

@Nanu308
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Nanu308 commented May 30, 2024

I do not intend to be rude, but i will be forthcoming with you.

This is outright not up to standard in several ways.

Design wise it has bad choices with the layout overall, with random buildings and several really wide areas that do not fit together or bond up. There is also nothing for xenos to hide behind on their "side" of the map, but the most egregious thing is that you've literally copy pasted areas directly without any changes from several maps. You need to create something new. There is also no clear theme to the map.

This needs a lot more work, and I'll be closing it outright for now until it is up to par with our other maps as i can not handhold you through this process.

I am willing to give you general pointers in the mapping channel should something be unclear.

@Nanu308 Nanu308 closed this May 30, 2024
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2 participants