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Vampire tail jab changes (try 2) #6376

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Jun 21, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -267,10 +267,10 @@

if(iscarbon(hit_target) && !xeno.can_not_harm(hit_target) && hit_target.stat != DEAD)
if(targeted_atom == hit_target) //reward for a direct hit
to_chat(xeno, SPAN_XENOHIGHDANGER("We directly slam [hit_target] with our tail, throwing it back after impaling it on our tail!"))
to_chat(xeno, SPAN_XENOHIGHDANGER("We attack [hit_target], with our tail, piercing their body!"))
hit_target.apply_armoured_damage(15, ARMOR_MELEE, BRUTE, "chest")
else
to_chat(xeno, SPAN_XENODANGER("We attack [hit_target] with our tail, throwing it back after stabbing it with our tail!"))
to_chat(xeno, SPAN_XENODANGER("We attack [hit_target], slashing them with our tail!"))
else
xeno.visible_message(SPAN_XENOWARNING("\The [xeno] swipes their tail through the air!"), SPAN_XENOWARNING("We swipe our tail through the air!"))
apply_cooldown(cooldown_modifier = 0.2)
Expand All @@ -282,9 +282,18 @@

stab_direction = turn(get_dir(xeno, targeted_atom), 180)
playsound(hit_target,'sound/weapons/alien_tail_attack.ogg', 50, TRUE)
if(hit_target.mob_size < MOB_SIZE_BIG)
step_away(hit_target, xeno)

var/direction = Get_Compass_Dir(xeno, targeted_atom) //More precise than get_dir.

if(!step(hit_target, direction))
playsound(hit_target.loc, "punch", 25, 1)
hit_target.visible_message(SPAN_DANGER("[hit_target] slams into an obstacle!"),
isxeno(hit_target) ? SPAN_XENODANGER("We slam into an obstacle!") : SPAN_HIGHDANGER("You slam into an obstacle!"), null, 4, CHAT_TYPE_TAKING_HIT)
hit_target.apply_damage(MELEE_FORCE_TIER_2)
if (hit_target.mob_size < MOB_SIZE_BIG)
hit_target.KnockDown(0.5)
else
hit_target.Slow(0.5)
/// To reset the direction if they haven't moved since then in below callback.
var/last_dir = xeno.dir

Expand All @@ -296,11 +305,7 @@
addtimer(CALLBACK(src, PROC_REF(reset_direction), xeno, last_dir, new_dir), 0.5 SECONDS)

hit_target.apply_armoured_damage(get_xeno_damage_slash(hit_target, xeno.caste.melee_damage_upper), ARMOR_MELEE, BRUTE, "chest")

if(hit_target.mob_size < MOB_SIZE_BIG)
hit_target.apply_effect(0.5, WEAKEN)
else
hit_target.apply_effect(0.5, SLOW)
hit_target.Slow(0.5)

hit_target.last_damage_data = create_cause_data(xeno.caste_type, xeno)
log_attack("[key_name(xeno)] attacked [key_name(hit_target)] with Tail Jab")
Expand Down
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