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Personal Civilian Clothing Storage Unit For Marines #6401

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102 changes: 102 additions & 0 deletions code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
Original file line number Diff line number Diff line change
Expand Up @@ -412,3 +412,105 @@
/obj/item/clothing/suit/storage/marine/heavy/skull,
/obj/item/clothing/suit/storage/marine/heavy/smooth,
)

//------------MARINE CIVILIAN CLOTHING---------------

GLOBAL_LIST_INIT(cm_vending_clothing_marine_snowflake, list(
list("SHIRTS AND UNIFORMS", 0, null, null, null),
list("White T-Shirt and Brown Jeans", 12, /obj/item/clothing/under/tshirt/w_br, null, VENDOR_ITEM_REGULAR),
list("Gray T-Shirt and Blue Jeans", 12, /obj/item/clothing/under/tshirt/gray_blu, null, VENDOR_ITEM_REGULAR),
list("Red T-Shirt and Black Jeans", 12, /obj/item/clothing/under/tshirt/r_bla, null, VENDOR_ITEM_REGULAR),
list("Frontier Jumpsuit", 12, /obj/item/clothing/under/rank/synthetic/frontier, null, VENDOR_ITEM_REGULAR),
list("UA Grey Jumpsuit", 12, /obj/item/clothing/under/colonist/ua_civvies, null, VENDOR_ITEM_REGULAR),
list("UA Brown Jumpsuit", 12, /obj/item/clothing/under/colonist/wy_davisone, null, VENDOR_ITEM_REGULAR),
list("UA Green Utility Uniform", 12, /obj/item/clothing/under/rank/synthetic/utility, null, VENDOR_ITEM_REGULAR),
list("Grey Utilities", 12, /obj/item/clothing/under/rank/synthetic/utility/yellow, null, VENDOR_ITEM_REGULAR),
list("Grey Utilities and Blue Jeans", 12, /obj/item/clothing/under/rank/synthetic/utility/red, null, VENDOR_ITEM_REGULAR),
list("Blue Utilities and Brown Jeans", 12, /obj/item/clothing/under/rank/synthetic/utility/blue, null, VENDOR_ITEM_REGULAR),
list("White Service Uniform", 12, /obj/item/clothing/under/colonist/white_service, null, VENDOR_ITEM_REGULAR),
list("Steward Clothes", 12, /obj/item/clothing/under/colonist/wy_joliet_shopsteward, null, VENDOR_ITEM_REGULAR),
list("Red Dress Skirt", 12, /obj/item/clothing/under/blackskirt, null, VENDOR_ITEM_REGULAR),
list("Blue Suit Pants", 12, /obj/item/clothing/under/liaison_suit/blue, null, VENDOR_ITEM_REGULAR),
list("Brown Suit Pants", 12, /obj/item/clothing/under/liaison_suit/brown, null, VENDOR_ITEM_REGULAR),
list("White Suit Pants", 12, /obj/item/clothing/under/liaison_suit/corporate_formal, null, VENDOR_ITEM_REGULAR),
list("Working Joe Uniform", 36, /obj/item/clothing/under/rank/synthetic/joe, null, VENDOR_ITEM_REGULAR),

list("GLASSES", 0, null, null, null),
list("Marine RPG Glasses", 12, /obj/item/clothing/glasses/regular, null, VENDOR_ITEM_REGULAR),
list("Sunglasses", 12, /obj/item/clothing/glasses/sunglasses, null, VENDOR_ITEM_REGULAR),

list("SHOES", 0, null, null, null),
list("Boots", 12, /obj/item/clothing/shoes/marine, null, VENDOR_ITEM_REGULAR),
list("Shoes, Black", 12, /obj/item/clothing/shoes/black, null, VENDOR_ITEM_REGULAR),
list("Shoes, Blue", 12, /obj/item/clothing/shoes/blue, null, VENDOR_ITEM_REGULAR),
list("Shoes, Brown", 12, /obj/item/clothing/shoes/brown, null, VENDOR_ITEM_REGULAR),
list("Shoes, Green", 12, /obj/item/clothing/shoes/green, null, VENDOR_ITEM_REGULAR),
list("Shoes, Purple", 12, /obj/item/clothing/shoes/purple, null, VENDOR_ITEM_REGULAR),
list("Shoes, Red", 12, /obj/item/clothing/shoes/red, null, VENDOR_ITEM_REGULAR),
list("Shoes, White", 12, /obj/item/clothing/shoes/white, null, VENDOR_ITEM_REGULAR),
list("Shoes, Yellow", 12, /obj/item/clothing/shoes/yellow, null, VENDOR_ITEM_REGULAR),

list("HEADWEAR", 0, null, null, null),
list("Beanie", 12, /obj/item/clothing/head/beanie, null, VENDOR_ITEM_REGULAR),
list("Beret, Engineering", 12, /obj/item/clothing/head/beret/eng, null, VENDOR_ITEM_REGULAR),
list("Beret, Purple", 12, /obj/item/clothing/head/beret/jan, null, VENDOR_ITEM_REGULAR),
list("Beret, Red", 12, /obj/item/clothing/head/beret/cm/red, null, VENDOR_ITEM_REGULAR),
list("Beret, Standard", 12, /obj/item/clothing/head/beret/cm, null, VENDOR_ITEM_REGULAR),
list("Beret, Tan", 12, /obj/item/clothing/head/beret/cm/tan, null, VENDOR_ITEM_REGULAR),
list("Beret, Green", 12, /obj/item/clothing/head/beret/cm, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Beret, Black", 12, /obj/item/clothing/head/beret/cm/black, null, VENDOR_ITEM_REGULAR),
list("Beret, White", 12, /obj/item/clothing/head/beret/cm/white, null, VENDOR_ITEM_REGULAR),
list("Ushanka", 12, /obj/item/clothing/head/ushanka, null, VENDOR_ITEM_REGULAR),
list("Cap", 12, /obj/item/clothing/head/cmcap, null, VENDOR_ITEM_REGULAR),
list("Fedora", 12, /obj/item/clothing/head/fedora, null, VENDOR_ITEM_REGULAR),

list("SUIT", 0, null, null, null),
list("Bomber Jacket, Brown", 12, /obj/item/clothing/suit/storage/bomber, null, VENDOR_ITEM_REGULAR),
list("Bomber Jacket, Black", 12, /obj/item/clothing/suit/storage/bomber/alt, null, VENDOR_ITEM_REGULAR),
list("External Webbing", 12, /obj/item/clothing/suit/storage/webbing, null, VENDOR_ITEM_REGULAR),
list("Utility Vest", 12, /obj/item/clothing/suit/storage/utility_vest, null, VENDOR_ITEM_REGULAR),
list("Hazard Vest(Orange)", 12, /obj/item/clothing/suit/storage/hazardvest, null, VENDOR_ITEM_REGULAR),
list("Hazard Vest(Blue)", 12, /obj/item/clothing/suit/storage/hazardvest/blue, null, VENDOR_ITEM_REGULAR),
list("Hazard Vest(Yellow)", 12, /obj/item/clothing/suit/storage/hazardvest/yellow, null, VENDOR_ITEM_REGULAR),
list("Hazard Vest(Black)", 12, /obj/item/clothing/suit/storage/hazardvest/black, null, VENDOR_ITEM_REGULAR),
list("USCM Service Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/service, null, VENDOR_ITEM_REGULAR),
list("Windbreaker, Brown", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_brown, null, VENDOR_ITEM_REGULAR),
list("Windbreaker, Grey", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_gray, null, VENDOR_ITEM_REGULAR),
list("Windbreaker, Green", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_green, null, VENDOR_ITEM_REGULAR),
list("Windbreaker, First Responder", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_fr, null, VENDOR_ITEM_REGULAR),
list("Windbreaker, Exploration", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_covenant, null, VENDOR_ITEM_REGULAR),
list("Black Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/black, null, VENDOR_ITEM_REGULAR),
list("Brown Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/brown, null, VENDOR_ITEM_REGULAR),
list("Blue Suit Jacket", 12, /obj/item/clothing/suit/storage/jacket/marine/corporate/blue, null, VENDOR_ITEM_REGULAR),
list("Brown Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest, null, VENDOR_ITEM_REGULAR),
list("Tan Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/tan, null, VENDOR_ITEM_REGULAR),
list("Grey Vest", 12, /obj/item/clothing/suit/storage/jacket/marine/vest/grey, null, VENDOR_ITEM_REGULAR),

list("BACKPACK", 0, null, null, null),
list("Backpack, Industrial", 12, /obj/item/storage/backpack/industrial, null, VENDOR_ITEM_REGULAR),
list("Satchel, Leather", 12, /obj/item/storage/backpack/satchel, null, VENDOR_ITEM_REGULAR),
list("Satchel, Medical", 12, /obj/item/storage/backpack/satchel/med, null, VENDOR_ITEM_REGULAR),

list("OTHER", 0, null, null, null),
list("Red Armband", 6, /obj/item/clothing/accessory/armband, null, VENDOR_ITEM_REGULAR),
list("Purple Armband", 6, /obj/item/clothing/accessory/armband/science, null, VENDOR_ITEM_REGULAR),
list("Yellow Armband", 6, /obj/item/clothing/accessory/armband/engine, null, VENDOR_ITEM_REGULAR),
list("Green Armband", 6, /obj/item/clothing/accessory/armband/medgreen, null, VENDOR_ITEM_REGULAR),
list("Dress Gloves", 6, /obj/item/clothing/gloves/marine/dress, null, VENDOR_ITEM_REGULAR),

))

/obj/structure/machinery/cm_vending/clothing/marine/snowflake
name = "\improper Personal Civilian Clothing Storage Unit"
desc = "The vendor where all of your personal civilian clothing is stored while you are on-duty."
icon_state = "snowflake"
show_points = TRUE
use_snowflake_points = TRUE
vendor_theme = VENDOR_THEME_COMPANY
req_access = list()
vendor_role = list()

vend_delay = 1 SECONDS

/obj/structure/machinery/cm_vending/clothing/marine/snowflake/get_listed_products(mob/user)
return GLOB.cm_vending_clothing_marine_snowflake
91 changes: 54 additions & 37 deletions maps/map_files/USS_Almayer/USS_Almayer.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -11041,6 +11041,12 @@
icon_state = "plate"
},
/area/almayer/hallways/hangar)
"bjZ" = (
/obj/structure/machinery/cm_vending/clothing/marine/snowflake,
/turf/open/floor/almayer{
icon_state = "cargo"
},
/area/almayer/living/gym)
"bkb" = (
/turf/open/floor/almayer{
dir = 4;
Expand Down Expand Up @@ -12003,12 +12009,6 @@
icon_state = "plate"
},
/area/almayer/hallways/lower/starboard_fore_hallway)
"bqm" = (
/obj/structure/closet/boxinggloves,
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/almayer/living/gym)
"bqF" = (
/obj/structure/dropship_equipment/fuel/fuel_enhancer,
/turf/open/floor/almayer{
Expand Down Expand Up @@ -25259,6 +25259,19 @@
icon_state = "cargo"
},
/area/almayer/engineering/upper_engineering/starboard)
"evC" = (
/obj/structure/bed/chair{
dir = 4
},
/obj/structure/machinery/door_control{
id = "civ_uniforms";
name = "Uniform Vendor Lockdown";
pixel_x = -24;
pixel_y = -7;
req_access_txt = "31"
},
/turf/open/floor/almayer,
/area/almayer/living/gym)
"evM" = (
/obj/structure/machinery/status_display{
pixel_y = 30
Expand Down Expand Up @@ -26700,8 +26713,7 @@
icon_state = "ramptop"
},
/turf/open/floor/almayer/aicore/glowing/no_build{
icon_state = "ai_floor3";
light_range = 3
icon_state = "ai_floor3"
},
/area/almayer/command/airoom)
"eXD" = (
Expand Down Expand Up @@ -41891,6 +41903,16 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/maint/hull/lower/l_f_p)
"kox" = (
/obj/structure/machinery/door/poddoor/shutters/almayer/uniform_vendors{
dir = 4;
id = "civ_uniforms"
},
/turf/open/floor/almayer{
dir = 8;
icon_state = "cargo_arrow"
},
/area/almayer/living/gym)
"koB" = (
/obj/structure/disposalpipe/segment{
dir = 4
Expand Down Expand Up @@ -44823,6 +44845,9 @@
icon_state = "silvercorner"
},
/area/almayer/shipboard/brig/cic_hallway)
"lnu" = (
/turf/closed/wall/almayer/reinforced/temphull,
/area/almayer/living/gym)
"lnP" = (
/obj/structure/machinery/vending/cola,
/obj/structure/window/reinforced,
Expand Down Expand Up @@ -50499,8 +50524,7 @@
vector_y = -61
},
/turf/open/floor/almayer/aicore/glowing/no_build{
icon_state = "ai_floor3";
light_range = 3
icon_state = "ai_floor3"
},
/area/almayer/command/airoom)
"nkX" = (
Expand Down Expand Up @@ -55830,8 +55854,7 @@
dir = 1
},
/turf/open/floor/almayer/aicore/glowing/no_build{
icon_state = "ai_floor3";
light_range = 3
icon_state = "ai_floor3"
},
/area/almayer/command/airoom)
"oZp" = (
Expand Down Expand Up @@ -55952,8 +55975,7 @@
dir = 8
},
/turf/open/floor/almayer/aicore/glowing/no_build{
icon_state = "ai_floor3";
light_range = 3
icon_state = "ai_floor3"
},
/area/almayer/command/airoom)
"paI" = (
Expand Down Expand Up @@ -69638,8 +69660,7 @@
dir = 8
},
/turf/open/floor/almayer/aicore/glowing/no_build{
icon_state = "ai_floor3";
light_range = 3
icon_state = "ai_floor3"
},
/area/almayer/command/airoom)
"tIF" = (
Expand Down Expand Up @@ -73721,10 +73742,6 @@
},
/turf/open/floor/plating,
/area/almayer/medical/lower_medical_medbay)
"vhY" = (
/obj/structure/sign/goldenplaque,
/turf/closed/wall/almayer,
/area/almayer/living/gym)
"vif" = (
/obj/structure/bed/chair/wood/normal{
dir = 1
Expand Down Expand Up @@ -108725,11 +108742,11 @@ sZc
abj
mUE
coo
eWs
aRu
aRu
aRu
aRu
lnu
lnu
lnu
lnu
lnu
aRu
aRu
bcm
Expand Down Expand Up @@ -108928,12 +108945,12 @@ iOX
kIl
jmz
hsK
wfE
wfE
wfE
wfE
wfE
wfE
lnu
bjZ
bjZ
bjZ
lnu
sGU
wfE
wfE
yap
Expand Down Expand Up @@ -109132,10 +109149,10 @@ wfE
wfE
wfE
wfE
sGU
vhY
kox
kox
kox
wfE
bqm
bsD
btr
wfE
Expand Down Expand Up @@ -109334,11 +109351,11 @@ jOo
wrC
mHx
pqX
pqX
evC
xbk
wFR
bmF
wFR
bmF
wFR
xbk
aWw
Expand Down Expand Up @@ -110343,7 +110360,7 @@ aad
sGw
xzB
dvD
wfE
sGU
iYx
opD
xbk
Expand Down
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