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About the pull request
This PR re-adds the stun to heavy revolver ammo and increases its fire delay (only for heavy impact ammo)
Explain why it's good for the game
Heavy revolver ammo went from something you'd race for at the start of the round to completely useless ammo nobody ever uses.
This PR aims to make it more appealing by returning its stun gimmick without the stunlock, allowing for xenos hit to disengage.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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balance: Heavy revolver ammo now stuns instead of knocking back but also increases the fire delay by one second.
/:cl: