Nuclear Authentication Disks reduce Nuclear Weapon decryption time. #6511
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the pull request
Adds a simple 30% reduction in what ever decryption time is left when we use a Nuclear Authentication Disk on a nuke.
Note: Has no effect on the admin spawned nuke which does not have a decryption timer.
Explain why it's good for the game
Presently our maps have Nuclear Authentication Disks, and when found it's treated with some semblance of gravity, but in actuality they do nothing. This rewards finding such an important object and in the occasion that the disk is found and the End Game for the round is also a decryption nuke.
Testing Photographs and Procedure
Tested with all listed fail states contained within /obj/structure/machinery/nuclearbomb/tech/attackby()
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Nuclear Authentication Disks now reduce remaining decryption time by 30%.
/:cl: