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Adds chemical property encephalophrasive #6567

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wshuwshuwshi
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@wshuwshuwshi wshuwshuwshi commented Jun 26, 2024

About the pull request

Adds a chemical property which causes pain but allows the host to communicate telepathically

Encephalophrasive is made by mixing Nervestimulating, and Psychostimulating

OD causes severe brain damage
Critical OD causes paralysis

It's not a mystery that I'm a comics nerd, and it's touched upon multiple times within the comics, and games that humans who have exceptionally strong wills (or have enhanced willpower due to drugs) are able to cause xenomorphs to 'falter' and pause for a moment before acting. While telepathy doesn't necessarily do that, it has the potential to do so.

Additionally, humans (in real life) already transmit brainwaves to others and can percieve (at a very low level) other peoples brain waves, so it's not entirely sci-fi nonsense.

Explain why it's good for the game

Provides an extremely fluffy way for researchers to communicate with xenomorphs and potentially eachother, as well as potentially making this a "Wanted" chem in the same way as DNA Disintegrating is. (Though probably to a significantly lesser degree)

Testing Photographs and Procedure

Screenshots & Videos

https://youtu.be/qQ8JIavtHAA

Changelog

🆑
add: Adds the Encephalophrasive property for chemicals
del: Removed bit of description that falsely said that higher potency affected clarity of messages
fix: Removes focusing from the combination to prevent conflict between focusing and nerve-stimulating, thus preventing encephalophrasive from forming
fix: Revises the second overdose to be for critical overdoses, as it was intended to be
code: Swaps 'M' variables for 'chem_host'
code: rehauled how ability 'giving' is handled, and is now only processed upon initial ingestion of the chemical instead of every tick
add: Adds a brief piece of flavor text upon initial ingestion.
/:cl:

Defines the new property
Adds the property itself, and all of its effects
Adds the combination of properties which make Encephalophrasive
@github-actions github-actions bot added the Feature Feature coder badge label Jun 26, 2024
Removed the description saying it increases clarity with higher levels. Potency doesn't actually change anything but the amount of brain damage you take from an overdose
@github-actions github-actions bot added the Removal snap label Jun 26, 2024
@iloveloopers
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does that delete really need to be in the changelog though?

Removes focusing from the combination to prevent focusing from canceling out nerve-stimulating thus preventing encephalophrasive from forming
@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jun 26, 2024
@RainbowStalin
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Question to the PR. Does this create a new type of hivemind, or does it intrude on the greeno hivemind? Because having 0 space for privacy for greenos feels shit.

@wshuwshuwshi
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Question to the PR. Does this create a new type of hivemind, or does it intrude on the greeno hivemind? Because having 0 space for privacy for greenos feels shit.

It doesn't give you access to any of the xeno hiveminds. It just lets you telepathically message people

@harryob harryob marked this pull request as draft July 3, 2024 19:23
makes the critical overdose process actually critical and not the exact same as normal overdose
@wshuwshuwshi wshuwshuwshi requested a review from harryob July 4, 2024 00:18
Changes 'M' to 'chem_host'
@wshuwshuwshi wshuwshuwshi marked this pull request as ready for review July 4, 2024 02:13
Verb is only processed upon initial ingestion
@github-actions github-actions bot added the Code Improvement Make the code longer label Jul 6, 2024
Adds flavor text upon ingestion
revises ingestion flavor text
@harryob harryob added this pull request to the merge queue Jul 7, 2024
Merged via the queue into cmss13-devs:master with commit 1aa42d0 Jul 7, 2024
27 checks passed
cm13-github added a commit that referenced this pull request Jul 7, 2024
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7 participants