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Scout impact bullet nerf #6632

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Catzonwheelz
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@Catzonwheelz Catzonwheelz commented Jul 6, 2024

About the pull request

A simple change to lower the range at which Scouts M4RA impact rounds stun at. lowering it from down right wild 32 range to 12 tiles. more or less cutting the range down by half . (the max range is 24 tiles)

Explain why it's good for the game

Really the fact that Scouts can stun lock lower casts of xenos from so far is ridiculous, lowering it to 12 will still be quite powerful as the range will just be with in a 2X scope, out side of even runners greater sightline. but now if the xeno is quick witted they will be able to flee out of stun range.

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Changelog

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balance: Changed the tile range of impact rounds down form 32 to 12
/:cl:

@github-actions github-actions bot added Missing Changelog Maintainers always document their changes. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. and removed Missing Changelog Maintainers always document their changes. labels Jul 6, 2024
@@ -174,7 +174,7 @@
shell_speed = AMMO_SPEED_TIER_6

/datum/ammo/bullet/rifle/m4ra/impact/on_hit_mob(mob/M, obj/projectile/P)
knockback(M, P, 32) // Can knockback basically at max range max range is 24 tiles...
knockback(M, P, 12) //lowerd range to with in 2x scope

/datum/ammo/bullet/rifle/m4ra/impact/knockback_effects(mob/living/living_mob, obj/projectile/fired_projectile)
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See this datum, it's what actually controls the stunning aspect of the rounds and if I remember correctly it does not or barely stuns past the default visible 7 tiles

Basically you need to be on screen

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Clarifying that its everything under /datum/ammo/bullet/rifle/m4ra/impact/knockback_effects(mob/living/living_mob, obj/projectile/fired_projectile)

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hmmm i did some testing before hand... but i am going to check again.

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After checking in my test i can confirm that the Rounds stun with no noticeable change in stun time at ranges longer than 7 seem to be the same. also my test confirm that that the range is beyond 21 tile range. this is for the master branch mind you.

going to do some test with
/datum/ammo/bullet/rifle/m4ra/impact/knockback_effects(mob/living/living_mob, obj/projectile/fired_projectile)

@Catzonwheelz Catzonwheelz marked this pull request as draft July 6, 2024 04:46
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2 participants