Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes item actions not working properly #6756

Merged
merged 1 commit into from
Jul 19, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
17 changes: 11 additions & 6 deletions code/datums/action.dm
Original file line number Diff line number Diff line change
Expand Up @@ -187,12 +187,6 @@
holder_item = null
return ..()

/datum/action/item_action/action_activate()
. = ..()
if(target)
var/obj/item/I = target
I.ui_action_click(owner, holder_item)

/datum/action/item_action/can_use_action()
if(ishuman(owner) && !owner.is_mob_incapacitated())
var/mob/living/carbon/human/human = owner
Expand All @@ -213,6 +207,17 @@
name = "Toggle [target]"
button.name = name

/datum/action/item_action/toggle/action_activate()
. = ..()
if(target)
var/obj/item/I = target
I.ui_action_click(owner, holder_item)

/datum/action/item_action/toggle/use/New(target)
. = ..()
name = "Use [target]"
button.name = name

//This is the proc used to update all the action buttons.
/mob/proc/update_action_buttons(reload_screen)
if(!client)
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/flashlight.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
ground_offset_x = 2
ground_offset_y = 6

actions_types = list(/datum/action/item_action)
actions_types = list(/datum/action/item_action/toggle)
var/on = FALSE
var/raillight_compatible = TRUE //Can this be turned into a rail light ?
var/toggleable = TRUE
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/motion_detector.dm
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
var/long_range_cooldown = 2
var/blip_type = "detector"
var/iff_signal = FACTION_MARINE
actions_types = list(/datum/action/item_action)
actions_types = list(/datum/action/item_action/toggle)
var/scanning = FALSE // controls if MD is in process of scan
var/datum/shape/rectangle/square/range_bounds
var/long_range_locked = FALSE //only long-range MD
Expand Down
3 changes: 1 addition & 2 deletions code/game/objects/items/devices/whistle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
w_class = SIZE_TINY
flags_atom = FPRINT|CONDUCT
flags_equip_slot = SLOT_FACE
actions_types = list(/datum/action/item_action)
actions_types = list(/datum/action/item_action/toggle/use)

var/volume = 60
var/spam_cooldown_time = 10 SECONDS
Expand Down Expand Up @@ -51,7 +51,6 @@
usr.put_in_l_hand(src)
add_fingerprint(usr)


/obj/item/device/hailer
name = "hailer"
desc = "Used by obese officers to save their breath for running."
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/gloves/boom_glove.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
var/cooldown = 50
var/last_use = 0

actions_types = list(/datum/action/item_action)
actions_types = list(/datum/action/item_action/toggle/use)

/obj/item/clothing/gloves/marine/boom_glove/item_action_slot_check(mob/user, slot)
if(!ishuman(user)) return FALSE
Expand Down
2 changes: 1 addition & 1 deletion code/modules/cm_preds/yaut_weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -486,7 +486,7 @@
throw_range = 6
hitsound = 'sound/weapons/slash.ogg'
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
actions_types = list(/datum/action/item_action)
actions_types = list(/datum/action/item_action/toggle/use)
unacidable = TRUE

/obj/item/weapon/yautja/knife/attack(mob/living/target, mob/living/carbon/human/user)
Expand Down
Loading