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Acid spray scorches grass and melts snow #6793

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Aug 5, 2024
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6 changes: 5 additions & 1 deletion code/game/objects/effects/aliens.dm
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,10 @@
var/obj/vehicle/multitile/V = atm
V.handle_acidic_environment(src)
continue
if (istype(loc, /turf/open))
var/turf/open/scorch_turf_target = loc
if(scorch_turf_target.scorchable)
scorch_turf_target.scorch(damage_amount)

START_PROCESSING(SSobj, src)
addtimer(CALLBACK(src, PROC_REF(die)), time_to_live)
Expand All @@ -148,7 +152,7 @@
..()
if(AM == cause_data.resolve_mob())
return

if(isliving(AM))
var/mob/living/living_mob = AM
if(living_mob.ally_of_hivenumber(hivenumber))
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,9 @@

var/wait_time = 10

var/turf/T = get_turf(O)
var/turf/turf = get_turf(O)

for(var/obj/effect/xenomorph/acid/A in T)
for(var/obj/effect/xenomorph/acid/A in turf)
if(acid_type == A.type && A.acid_t == O)
to_chat(src, SPAN_WARNING("[A] is already drenched in acid."))
return
Expand All @@ -47,22 +47,22 @@
to_chat(src, SPAN_WARNING("[O] is already weakened."))
return

var/dissolvability = T.can_be_dissolved()
var/dissolvability = turf.can_be_dissolved()
switch(dissolvability)
if(0)
to_chat(src, SPAN_WARNING("We cannot dissolve [T]."))
to_chat(src, SPAN_WARNING("We cannot dissolve [turf]."))
return
if(1)
wait_time = 50
if(2)
if(acid_type != /obj/effect/xenomorph/acid/strong)
to_chat(src, SPAN_WARNING("This [T.name] is too tough to be melted by our weak acid."))
to_chat(src, SPAN_WARNING("This [turf.name] is too tough to be melted by our weak acid."))
return
wait_time = 100
else
return
if(istype(T, /turf/closed/wall))
var/turf/closed/wall/W = T
if(istype(turf, /turf/closed/wall))
var/turf/closed/wall/W = turf

// Direction from wall to the mob generating acid on the wall turf
var/ambiguous_dir_msg = SPAN_XENOWARNING("We are unsure which direction to melt through [W]. Face it directly and try again.")
Expand Down Expand Up @@ -92,7 +92,7 @@
var/acided_hole_type = W.acided_hole_dir & (EAST|WEST) ? "a hole horizontally" : "a hole vertically"
to_chat(src, SPAN_XENOWARNING("We begin generating enough acid to melt [acided_hole_type] through [W]."))
else
to_chat(src, SPAN_XENOWARNING("We begin generating enough acid to melt through [T]."))
to_chat(src, SPAN_XENOWARNING("We begin generating enough acid to melt through [turf]."))
else
to_chat(src, SPAN_WARNING("You cannot dissolve [O]."))
return
Expand All @@ -101,7 +101,7 @@
return

// AGAIN BECAUSE SOMETHING COULD'VE ACIDED THE PLACE
for(var/obj/effect/xenomorph/acid/A in T)
for(var/obj/effect/xenomorph/acid/A in turf)
if(acid_type == A.type && A.acid_t == O)
to_chat(src, SPAN_WARNING("[A] is already drenched in acid."))
return
Expand Down Expand Up @@ -131,7 +131,7 @@

use_plasma(plasma_cost)

var/obj/effect/xenomorph/acid/A = new acid_type(T, O)
var/obj/effect/xenomorph/acid/A = new acid_type(turf, O)

if(istype(O, /obj/vehicle/multitile))
var/obj/vehicle/multitile/R = O
Expand Down Expand Up @@ -167,8 +167,8 @@
REMOVE_TRAIT(H, TRAIT_IMMOBILIZED, trait_source)

if(ishuman(H))
var/mob/living/carbon/human/T = H
T.update_xeno_hostile_hud()
var/mob/living/carbon/human/turf = H
turf.update_xeno_hostile_hud()
to_chat(H, SPAN_XENOHIGHDANGER("We can move again!"))

/mob/living/carbon/xenomorph/proc/zoom_in()
Expand Down Expand Up @@ -215,28 +215,28 @@
action.on_zoom_out()
return

/mob/living/carbon/xenomorph/proc/do_acid_spray_cone(turf/T, spray_type = /obj/effect/xenomorph/spray, range = 3)
/mob/living/carbon/xenomorph/proc/do_acid_spray_cone(turf/turf, spray_type = /obj/effect/xenomorph/spray, range = 3)
set waitfor = FALSE

var/facing = get_cardinal_dir(src, T)
var/facing = get_cardinal_dir(src, turf)
setDir(facing)

T = loc
turf = loc
for(var/i in 0 to range - 1)
var/turf/next_turf = get_step(T, facing)
var/turf/next_turf = get_step(turf, facing)
var/atom/movable/temp = new/obj/effect/xenomorph/spray()
var/atom/movable/AM = LinkBlocked(temp, T, next_turf)
var/atom/movable/AM = LinkBlocked(temp, turf, next_turf)
qdel(temp)
if(AM)
AM.acid_spray_act(src)
return
T = next_turf
var/obj/effect/xenomorph/spray/S = new spray_type(T, create_cause_data(initial( caste_type), src), hivenumber)
do_acid_spray_cone_normal(T, i, facing, S, spray_type)
turf = next_turf
var/obj/effect/xenomorph/spray/S = new spray_type(turf, create_cause_data(initial( caste_type), src), hivenumber)
do_acid_spray_cone_normal(turf, i, facing, S, spray_type)
sleep(2)

// Normal refers to the mathematical normal
/mob/living/carbon/xenomorph/proc/do_acid_spray_cone_normal(turf/T, distance, facing, obj/effect/xenomorph/spray/source_spray, spray_type = /obj/effect/xenomorph/spray)
/mob/living/carbon/xenomorph/proc/do_acid_spray_cone_normal(turf/turf, distance, facing, obj/effect/xenomorph/spray/source_spray, spray_type = /obj/effect/xenomorph/spray)
if(!distance)
return

Expand All @@ -246,8 +246,8 @@
var/normal_dir = turn(facing, 90)
var/inverse_normal_dir = turn(facing, -90)

var/turf/normal_turf = T
var/turf/inverse_normal_turf = T
var/turf/normal_turf = turf
var/turf/inverse_normal_turf = turf

var/normal_density_flag = FALSE
var/inverse_normal_density_flag = FALSE
Expand Down Expand Up @@ -286,27 +286,26 @@
var/turf/prev_turf = loc

var/distance = 0
for(var/turf/T in turflist)
for(var/turf/turf in turflist)
distance++

if(!prev_turf && length(turflist) > 1)
prev_turf = get_turf(src)
continue //So we don't burn the tile we be standin on

if(T.density || istype(T, /turf/open/space))
if(turf.density || istype(turf, /turf/open/space))
break
if(distance > distance_max)
break

var/atom/movable/temp = new spray_path()
var/atom/movable/AM = LinkBlocked(temp, prev_turf, T)
var/atom/movable/blocker = LinkBlocked(temp, prev_turf, turf)
qdel(temp)
if(AM)
AM.acid_spray_act(src)
if(blocker)
blocker.acid_spray_act(src)
break

prev_turf = T
new spray_path(T, create_cause_data(initial(caste_type), src), hivenumber)
prev_turf = turf
new spray_path(turf, create_cause_data(initial(caste_type), src), hivenumber)
sleep(2)


Expand Down
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