Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[WIP] Roombas are coming... Add Roombas as Playable Ghost Role. #6812

Closed

Conversation

Venuska1117
Copy link
Contributor

@Venuska1117 Venuska1117 commented Jul 28, 2024

About the pull request

This PR focus on adding roombas to game as playable Ghost Role.

If you want to help with project or want more information, here:
https://discord.com/channels/150315577943130112/1267141771284975647/1267141771284975647

(i am in need of people who know how to code, i need help with code to make this project true)

Thanks to @cuberound and @GrrrKitten in helping me code this to life, i am really grateful for your help.

Explain why it's good for the game

  • Clean battlefield and marines mess.
  • Decrease players lagging caused by rendering blood, bullet magazines etc.
  • Give ghost something else to do than just float around and wait in xenos queue or wait for game to end.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

THIS PR DESCRIPTION WILL BE UPDATED AFTER I FINISH IT (or get closed if i abandon it)

Changelog

🆑
add: Add Roombas as playable Ghost Role.
imageadd: Add Roombas Sprites.
/:cl:

@github-actions github-actions bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? labels Jul 28, 2024
@Venuska1117 Venuska1117 marked this pull request as draft July 28, 2024 16:35
@github-actions github-actions bot added the Feature Feature coder badge label Jul 28, 2024
@Blundir
Copy link
Contributor

Blundir commented Jul 28, 2024

With all the benefit it can bring, I don't think it's a good idea for the setting and aesthetics, roombas scooping battlefield is too wacky and non serious. Also remembering tgmc, they had roombas only in very specific areas (preps), because roombas can scoop important items, and now it opens a pass for player to do that, which brings a lot of new problems.

@zzzmike
Copy link
Contributor

zzzmike commented Jul 28, 2024

My first reaction to this was good - but depending on what can be roomba'd it's gonna affect balance. Like as a marine, finding an MRE on the battlefield has been a lifesaver, and as a carrier I'm sure I've used it to hide a hugger trap. And glancing at the code, it looks like MRE is specifically allowed to be roomba'd. It might be good to have a separate allow list for what can be roomba'd on ship vs on planet. I do like it as another option for ghosts to get back in the game somewhat, and as a way to reduce server load. I don't see it as any more wacky than a working joe janitor really.

@Venuska1117
Copy link
Contributor Author

My first reaction to this was good - but depending on what can be roomba'd it's gonna affect balance. Like as a marine, finding an MRE on the battlefield has been a lifesaver, and as a carrier I'm sure I've used it to hide a hugger trap. And glancing at the code, it looks like MRE is specifically allowed to be roomba'd. It might be good to have a separate allow list for what can be roomba'd on ship vs on planet. I do like it as another option for ghosts to get back in the game somewhat, and as a way to reduce server load. I don't see it as any more wacky than a working joe janitor really.

The MRE code is temporary, i used it to check vaccum, because for some reason "crubled" ones just "dissapear" or get deleted after you empty them (because i have extended gamemode instead of distress it just crash my game)

@Venuska1117 Venuska1117 changed the title [WIP] Roombas are comming... Add Roombas as Playable Ghost Role. [WIP] Roombas are coming... Add Roombas as Playable Ghost Role. Jul 28, 2024
@Zonespace27
Copy link
Contributor

as a way to reduce server load

A bunch of random, non-processing objects lying around will not affect server perf in any meaningful way

Overall against the concept. I like there being more things for ghosts to do, but this isn't it.

@Venuska1117
Copy link
Contributor Author

Venuska1117 commented Jul 28, 2024

as a way to reduce server load

A bunch of random, non-processing objects lying around will not affect server perf in any meaningful way

Overall against the concept. I like there being more things for ghosts to do, but this isn't it.

it do not affect server but it affect players, i didnt have once or twice where my game started to slowing down caused by rendering 100 tiles of blood in sight (not counting bodies, magazines and other clutter)

@efzapa
Copy link
Contributor

efzapa commented Jul 28, 2024

With all the benefit it can bring, I don't think it's a good idea for the setting and aesthetics, roombas scooping battlefield is too wacky and non serious. Also remembering tgmc, they had roombas only in very specific areas (preps), because roombas can scoop important items, and now it opens a pass for player to do that, which brings a lot of new problems.

iirc TGMC had a PR about a month-ish ago that made roomba-scooped items go back in vendor

@Drulikar
Copy link
Contributor

I'm sorry to shut down a bunch of work, but I don't think this fits for CM. You surely could implement this for another ss13 codebase though if they don't already have it.

@Drulikar Drulikar closed this Jul 29, 2024
@Jerrody

This comment was marked as off-topic.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature Feature coder badge Mapping did you remember to save in tgm format? Sprites Remove the soul from the game.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

7 participants