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small vai tweak #6819

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Aug 23, 2024
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43 changes: 31 additions & 12 deletions code/modules/gear_presets/contractor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -170,16 +170,14 @@
faction = FACTION_CONTRACTOR

/datum/equipment_preset/contractor/duty/heavy/load_gear(mob/living/carbon/human/new_human)

var/choice = rand(1,3)
new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/tshirt/gray_blu, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/light/vest, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine, WEAR_HEAD)
Expand All @@ -190,17 +188,35 @@
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
//backpack and stuff in it
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular/response, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/smoke, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE,WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/attachments(new_human), WEAR_IN_BACK)

switch(choice)
if(1,2) // 66%
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
if(3) // 33%
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg/ap, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg/ap, WEAR_IN_BACK)

//*****************************************************************************************************/
/datum/equipment_preset/contractor/duty/engi
Expand Down Expand Up @@ -552,13 +568,13 @@
new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/ua_civvies, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg/ap, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg/ap, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg/ap, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/light/vest, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
Expand All @@ -571,15 +587,18 @@
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_R_STORE)
//backpack and stuff in it
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular/response, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/smoke, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE,WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/attachments(new_human), WEAR_IN_BACK)


Expand Down
11 changes: 8 additions & 3 deletions code/modules/projectiles/guns/rifles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -858,9 +858,9 @@

/obj/item/weapon/gun/rifle/mar40/lmg/set_gun_config_values()
..()
set_fire_delay(FIRE_DELAY_TIER_9)
set_fire_delay(FIRE_DELAY_TIER_LMG)
set_burst_amount(BURST_AMOUNT_TIER_5)
set_burst_delay(FIRE_DELAY_TIER_11)
set_burst_delay(FIRE_DELAY_TIER_LMG)
accuracy_mult = BASE_ACCURACY_MULT
accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7
scatter = SCATTER_AMOUNT_TIER_6
Expand Down Expand Up @@ -1267,7 +1267,12 @@
recoil_unwielded = RECOIL_AMOUNT_TIER_1



/obj/item/weapon/gun/rifle/lmg/tactical
current_mag = /obj/item/ammo_magazine/rifle/lmg/ap
starting_attachment_types = list(/obj/item/attachable/magnetic_harness, /obj/item/attachable/suppressor, /obj/item/attachable/angledgrip)
/obj/item/weapon/gun/rifle/lmg/tactical/set_gun_config_values()
..()
damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2//equal to m41a dmg
//-------------------------------------------------------


Expand Down
9 changes: 8 additions & 1 deletion code/modules/projectiles/magazines/rifles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -274,8 +274,15 @@
max_rounds = 200
ammo_band_color = AMMO_BAND_COLOR_HOLOTARGETING

/obj/item/ammo_magazine/rifle/lmg/ap
name = "\improper M41AE2 ammo box (10x24mm armor-piercing)"
desc = "A semi-rectangular box of armor-piercing rounds for the M41AE2 Heavy Pulse Rifle."
default_ammo = /datum/ammo/bullet/rifle/ap
max_rounds = 300
ammo_band_color = AMMO_BAND_COLOR_AP

/obj/item/ammo_magazine/rifle/lmg/heap
name = "\improper M41AE2 HEAP ammo box (10x24mm)"
name = "\improper M41AE2 ammo box (10x24mm high-explosive armor-piercing)"
desc = "A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. This one contains the standard Armor-Piercing explosive tipped round of the USCM."
default_ammo = /datum/ammo/bullet/rifle/heap
max_rounds = 300
Expand Down
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