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Medical scans will now show heartbroken status #6833

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Aug 1, 2024
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4 changes: 2 additions & 2 deletions code/datums/mob_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -475,7 +475,7 @@ GLOBAL_LIST_INIT_TYPED(huds, /datum/mob_hud, list(
holder3.icon_state = "huddead"
holder2_set = 1
else
if(heart && (heart.organ_status >= ORGAN_BROKEN && check_tod())) // broken heart icon
if(is_heart_broken()) // broken heart icon
holder.icon_state = "huddeadheart"
if(!holder2_set)
holder2.icon_state = "huddeadheart"
Expand Down Expand Up @@ -784,7 +784,7 @@ GLOBAL_DATUM(hud_icon_hudfocus, /image)
// Vampire Execute HUD
/mob/living/carbon/human/proc/update_execute_hud()
var/image/execute_holder = hud_list[XENO_EXECUTE]

execute_holder.icon_state = "hudblank"
execute_holder.overlays.Cut()

Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/items/devices/defibrillator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,13 +108,13 @@
if(ghost && (!check_client || ghost.client) && (!check_can_reenter || ghost.can_reenter_corpse))
return ghost

/mob/living/carbon/human/proc/is_revivable()
/mob/living/carbon/human/proc/is_revivable(ignore_heart = FALSE)
if(isnull(internal_organs_by_name) || isnull(internal_organs_by_name["heart"]))
return FALSE
var/datum/internal_organ/heart/heart = internal_organs_by_name["heart"]
var/obj/limb/head = get_limb("head")

if(chestburst || !head || head.status & LIMB_DESTROYED || !heart || heart.organ_status >= ORGAN_BROKEN || !has_brain() || status_flags & PERMANENTLY_DEAD)
if(chestburst || !head || head.status & LIMB_DESTROYED || !ignore_heart && (!heart || heart.organ_status >= ORGAN_BROKEN) || !has_brain() || status_flags & PERMANENTLY_DEAD)
return FALSE
return TRUE

Expand Down
6 changes: 5 additions & 1 deletion code/modules/mob/living/carbon/human/human.dm
Original file line number Diff line number Diff line change
Expand Up @@ -943,6 +943,11 @@

..()

/// Returns whether this person has a broken heart but is otherwise revivable
/mob/living/carbon/human/proc/is_heart_broken()
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var/datum/internal_organ/heart/heart = internal_organs_by_name["heart"]
return heart && heart.organ_status >= ORGAN_BROKEN && check_tod() && is_revivable(ignore_heart = TRUE)

/mob/living/carbon/human/proc/is_lung_ruptured()
var/datum/internal_organ/lungs/L = internal_organs_by_name["lungs"]
return L && L.organ_status >= ORGAN_BRUISED
Expand All @@ -954,7 +959,6 @@
src.custom_pain("You feel a stabbing pain in your chest!", 1)
L.damage = L.min_bruised_damage


/mob/living/carbon/human/get_visible_implants(class = 0)
var/list/visible_objects = list()
for(var/obj/item/W in embedded_items)
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1 change: 1 addition & 0 deletions code/modules/mob/living/living_healthscan.dm
Original file line number Diff line number Diff line change
Expand Up @@ -159,6 +159,7 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant))

//snowflake :3
data["lung_ruptured"] = human_target_mob.is_lung_ruptured()
data["heart_broken"] = human_target_mob.is_heart_broken()
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//shrapnel, limbs, limb damage, limb statflags, cyber limbs
var/core_fracture_detected = FALSE
Expand Down
7 changes: 5 additions & 2 deletions tgui/packages/tgui/interfaces/HealthScan.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ export const HealthScan = (props) => {
hugged,
detail_level,
permadead,
heart_broken,
advice,
species,
holocard,
Expand Down Expand Up @@ -115,9 +116,11 @@ export const HealthScan = (props) => {
<LabeledList.Item label="Condition">
<Box color={permadead ? 'red' : 'green'} bold={1}>
{permadead
? 'Permanently deceased'
? heart_broken
? 'Myocardial rupture, surgical intervention required'
: 'Permanently deceased'
: Synthetic
? 'Central power system shutdown, reboot possible.'
? 'Central power system shutdown, reboot possible'
: 'Cardiac arrest, defibrillation possible'}
</Box>
</LabeledList.Item>
Expand Down
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