Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lv maxpoplock #6932

Closed
wants to merge 10 commits into from
Closed

Lv maxpoplock #6932

wants to merge 10 commits into from

Conversation

cuberound
Copy link
Contributor

@cuberound cuberound commented Aug 11, 2024

About the pull request

caps LV to not be votable for on highpop ( not shure how to test this on local but the var exists there for it)

Explain why it's good for the game

There is big fight about updating LV by "making it bigger" "making chokes wider" agains "keep it the same" "original CM" to solve this situation by adressing the main issue of LV being too small with tight chokes, the least invasive and agreed for on discord maxpop is added, works same as minpop on highpop maps preventing it from being voted for and being selected above 129 players. The issues with LV of size and chokes are due to it being made for low amount of players and thus best course of action is to keep it in its role. And getting LV on highpop is kidna pain everyone as it ends in cave stalemate majority of times and is not generly fun to play on highpop.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: changes LV 624 into lowpop map, it can not be voted for above 129 players
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label Aug 11, 2024
@cuberound cuberound changed the title Lv maxpop Lv maxpop lock Aug 11, 2024
@cuberound cuberound changed the title Lv maxpop lock Lv maxpoplock Aug 11, 2024
@Drulikar Drulikar added the Do Not Merge If you merge this PR, I will annihilate you label Aug 12, 2024
@Drulikar
Copy link
Contributor

From discord:

I'm not interested in the reverse restriction of if there's too many players the map isn't available.
Either make the last played map unavailable for another round, or weight votes differently.
What I mean by weigh votes differently: if there's many players, it takes twice the votes to select a map without pop limit, whereas a pop limited map is normal weight.
The carry over votes would be weighted whatever is the current population.

@Drulikar Drulikar marked this pull request as draft August 12, 2024 17:56
@CABSHEP
Copy link

CABSHEP commented Aug 12, 2024

It is super toxic to just outright block a map from being playable because there is too many people. Especially when it is subjective opinion based on CIC and Queen tactics that are almost always the same, thus map feels small.

No, LV is not too small for even 250 pop CM.

This LV hate has to stop.

One idea would be to adress the issues directly, so if highpop is detected, chokepoints should get wider and Central Cave Network should have it's southern cave wall split in half with additional wide opening in the middle, just north-west from t-fort.

@cuberound cuberound closed this Aug 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Do Not Merge If you merge this PR, I will annihilate you Feature Feature coder badge
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants