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Lv maxpoplock #6932
Lv maxpoplock #6932
Conversation
From discord:
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It is super toxic to just outright block a map from being playable because there is too many people. Especially when it is subjective opinion based on CIC and Queen tactics that are almost always the same, thus map feels small. No, LV is not too small for even 250 pop CM. This LV hate has to stop. One idea would be to adress the issues directly, so if highpop is detected, chokepoints should get wider and Central Cave Network should have it's southern cave wall split in half with additional wide opening in the middle, just north-west from t-fort. |
About the pull request
caps LV to not be votable for on highpop ( not shure how to test this on local but the var exists there for it)
Explain why it's good for the game
There is big fight about updating LV by "making it bigger" "making chokes wider" agains "keep it the same" "original CM" to solve this situation by adressing the main issue of LV being too small with tight chokes, the least invasive and agreed for on discord maxpop is added, works same as minpop on highpop maps preventing it from being voted for and being selected above 129 players. The issues with LV of size and chokes are due to it being made for low amount of players and thus best course of action is to keep it in its role. And getting LV on highpop is kidna pain everyone as it ends in cave stalemate majority of times and is not generly fun to play on highpop.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: changes LV 624 into lowpop map, it can not be voted for above 129 players
/:cl: