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Tail Stab Daze balance tweak and three other small tweaks #6943

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merged 8 commits into from
Sep 30, 2024

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TheKillfish
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@TheKillfish TheKillfish commented Aug 13, 2024

About the pull request

As the title suggests, this does some small tweaks and a little rebalance to its daze effect on hit. Specifically:

  • Flavour text specifically referring to a xeno's tail being sharp or stabbing things (AKA entirely when they tail stab cades) has been rendered neutral to account for Defender having a blunt tail
  • Tail stab now has a tweakable ability variable for max range (default range is still 2)
  • Tail stab now checks for xenomorph size when applying daze; If MOB_SIZE_LARGE, it applies the original 3 seconds of daze, if MOB_SIZE_XENO, it applies 1 second of daze, and if smaller than MOB_SIZE_XENO (Runner and Lesser Drone), it applies no daze. Camera shake remains.

Another tweak includes changing the direction reset criteria on tailstab; functionally the same, just that it won't always be sending out a callback to reset your direction.

Explain why it's good for the game

Tail stab direction reset change was something from OG Reaper PR that I wanted to bring over and otherwise has little impact on visuals. Doesn't make sense how Defender can stab a metal barricade apart with their "razor sharp" hammer tail, and tail stab having a range variable doesn't hurt anything at the moment and adds some extra modularity for future xeno ideas for whose who might want it.

Daze on tail stab is something I've seen complained about, primarily because Runners and Lessers can do it. This entirely removes daze for said sizes of xeno while leaving the big ladies untouched. Normal size xenos also get a nerf to their dazing abilities since it now wouldn't make sense why a normal sized xeno is on par with a big one when dazing people with their tail.

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Changelog

🆑 Killfish
balance: Tail stab now dazes based off xeno size; Small ones don't daze, Normal ones daze for 1 second, and Large ones daze for 3 seconds
spellcheck: Because of Defender's club tail, Tail Stab's base messages no longer specifically refer to stabbing things or the xeno having a razor sharp tail
add: Tail stab's range is now a modifiable variable (default range is still 2)
/:cl:

@github-actions github-actions bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Grammar and Formatting Fixes the codebase's tpyos and grammatical's errors Feature Feature coder badge labels Aug 13, 2024
@TheKillfish TheKillfish changed the title Tail Stab Daze balance tweak and two other small tweaks Tail Stab Daze balance tweak and three other small tweaks Aug 13, 2024
@deathrobotpunch
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john marine gets impaled by a runners tail, isn’t even dazed

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@realforest2001 realforest2001 added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Sep 30, 2024
@realforest2001 realforest2001 added this pull request to the merge queue Sep 30, 2024
Merged via the queue into cmss13-devs:master with commit 3d5c5b8 Sep 30, 2024
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cmss13-ci bot added a commit that referenced this pull request Sep 30, 2024
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Grammar and Formatting Fixes the codebase's tpyos and grammatical's errors
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4 participants