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Bursting+facehugger stats no longer count NPCs #6978
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ishuman() || isyautja() is redundant - all yautja are human, so the first would pass, and the second would never be evaluated for yautja anyway
thanks harry - now that I think about it I think I need to also add something that stops it from counting burst stats in the first minute or so from spawning at roundstart, because it doesn't really make sense that the initial instant bursts from roundstart xenos should count in the stats either |
thank you @Doubleumc for the help with the round time code on discord 👍 |
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
thanks again harry :) |
About the pull request
Bursting+facehugger stats no longer count NPCs
Explain why it's good for the game
Right now the stats seem to be half and half on whether they count NPCs or not, it should be one way or the other.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
🆑
fix: bursting+facehugger stats disregard NPCs
/:cl: