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Aaa #7004

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Aaa #7004

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9676fa0
eh
uuuuhuuuu Jul 13, 2024
a184b87
Merge branch 'master' of https://github.com/cuberound/cmss13
uuuuhuuuu Jul 13, 2024
444b74c
ehm
uuuuhuuuu Jul 16, 2024
98fa1ae
Merge branch 'master' of https://github.com/cuberound/cmss13
uuuuhuuuu Jul 16, 2024
2a78285
ehm
uuuuhuuuu Jul 16, 2024
b412fdb
Merge branch 'cmss13-devs:master' into master
cuberound Jul 18, 2024
d2d0c64
Merge branch 'cmss13-devs:master' into master
cuberound Aug 9, 2024
920c4a3
Merge branch 'cmss13-devs:master' into master
cuberound Aug 10, 2024
0b4cf17
Merge branch 'cmss13-devs:master' into master
cuberound Aug 17, 2024
b577e7b
automated hvh round
uuuuhuuuu Aug 17, 2024
a6d4375
finishing touches
uuuuhuuuu Aug 17, 2024
5401df5
adds jobs to all upp roles
uuuuhuuuu Aug 17, 2024
c80e026
hmmm
uuuuhuuuu Aug 17, 2024
f823661
Update code/__DEFINES/mode.dm
cuberound Aug 17, 2024
10f0705
latejoin otions
uuuuhuuuu Aug 17, 2024
10b4583
latejoin UI
uuuuhuuuu Aug 18, 2024
dd97592
whitelists
uuuuhuuuu Aug 18, 2024
b520a47
finishing touches
uuuuhuuuu Aug 18, 2024
d86b14d
UPP spawners
uuuuhuuuu Aug 18, 2024
4e8c620
some cleanup
uuuuhuuuu Aug 18, 2024
0cc21d6
cleanup of maps
uuuuhuuuu Aug 18, 2024
41c8f2c
Updating vendors
SerheyKr Aug 18, 2024
aa9a74b
Merge pull request #1 from SerheyKr/human-vs-human-vendors-presets-up…
cuberound Aug 18, 2024
8a39046
Automatic changelog for PR #1 [ci skip]
github-actions[bot] Aug 18, 2024
7ca1c52
Merge branch 'cmss13-devs:master' into master
cuberound Aug 21, 2024
bf111e1
eh
uuuuhuuuu Aug 22, 2024
0d2726b
fuck
uuuuhuuuu Aug 22, 2024
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4 changes: 3 additions & 1 deletion code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -279,7 +279,9 @@ GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)
#define JOB_UPP_COMBAT_SYNTH "UPP Combat Synthetic"
#define JOB_UPP_SUPPORT_SYNTH "UPP Support Synthetic"

#define UPP_JOB_LIST list(JOB_UPP, JOB_UPP_ENGI, JOB_UPP_MEDIC, JOB_UPP_SPECIALIST, JOB_UPP_LEADER, JOB_UPP_POLICE, JOB_UPP_LT_OFFICER, JOB_UPP_LT_DOKTOR, JOB_UPP_SRLT_OFFICER, JOB_UPP_KPT_OFFICER, JOB_UPP_KOL_OFFICER, JOB_UPP_COMBAT_SYNTH)


#define UPP_JOB_LIST list(JOB_UPP, JOB_UPP_ENGI, JOB_UPP_MEDIC, JOB_UPP_SPECIALIST, JOB_UPP_LEADER, JOB_UPP_POLICE, JOB_UPP_LT_OFFICER, JOB_UPP_LT_DOKTOR, JOB_UPP_SRLT_OFFICER, JOB_UPP_KPT_OFFICER, JOB_UPP_KOL_OFFICER, JOB_UPP_SUPPORT_SYNTH)
#define UPP_JOB_GRUNT_LIST list(JOB_UPP, JOB_UPP_ENGI, JOB_UPP_MEDIC, JOB_UPP_SPECIALIST, JOB_UPP_LEADER, JOB_UPP_POLICE, JOB_UPP_CREWMAN)

#define JOB_UPP_COMMANDO "UPP Junior Kommando"
Expand Down
14 changes: 12 additions & 2 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -125,13 +125,21 @@ GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFIC
//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_TANK_CREW, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
GLOBAL_LIST_INIT(ROLES_CIC, list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO))
GLOBAL_LIST_INIT(ROLES_CIC_ANTAG, list(JOB_UPP_SRLT_OFFICER, JOB_UPP_KPT_OFFICER, JOB_UPP_KOL_OFFICER))
GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_TANK_CREW, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT))
GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT_ANTAG, list( JOB_UPP_CREWMAN))
GLOBAL_LIST_INIT(ROLES_MISC, list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH))
GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE))
GLOBAL_LIST_INIT(ROLES_MISC_ANTAG, list(JOB_UPP_COMBAT_SYNTH, JOB_UPP_SUPPORT_SYNTH))
GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE, JOB_UPP_POLICE))
GLOBAL_LIST_INIT(ROLES_POLICE_ANTAG, list(JOB_UPP_POLICE))
GLOBAL_LIST_INIT(ROLES_ENGINEERING, list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH))
GLOBAL_LIST_INIT(ROLES_ENGINEERING_ANTAG, list())
GLOBAL_LIST_INIT(ROLES_REQUISITION, list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION))
GLOBAL_LIST_INIT(ROLES_REQUISITION_ANTAG, list())
GLOBAL_LIST_INIT(ROLES_MEDICAL, list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR))
GLOBAL_LIST_INIT(ROLES_MARINES, list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE))
GLOBAL_LIST_INIT(ROLES_MEDICAL_ANTAG, list(JOB_UPP_LT_DOKTOR))
GLOBAL_LIST_INIT(ROLES_MARINES, list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE, JOB_UPP, JOB_UPP_ENGI, JOB_UPP_MEDIC, JOB_UPP_SPECIALIST, JOB_UPP_LEADER))
GLOBAL_LIST_INIT(ROLES_MARINES_ANTAG, list(JOB_UPP, JOB_UPP_ENGI, JOB_UPP_MEDIC, JOB_UPP_SPECIALIST, JOB_UPP_LEADER))
GLOBAL_LIST_INIT(ROLES_SQUAD_ALL, list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL))
GLOBAL_LIST_INIT(ROLES_WO, list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER))

Expand All @@ -146,6 +154,8 @@ GLOBAL_LIST_INIT(ROLES_GROUND, GLOB.ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELIST
GLOBAL_LIST_INIT(ROLES_DISTRESS_SIGNAL, GLOB.ROLES_USCM + GLOB.ROLES_GROUND)
GLOBAL_LIST_INIT(ROLES_FACTION_CLASH, ROLES_USCM + JOB_PREDATOR)

GLOBAL_LIST_INIT(ROLES_CM_VS_UPP, UPP_JOB_LIST + ROLES_USCM )


GLOBAL_LIST_INIT(ROLES_UNASSIGNED, list(JOB_SQUAD_MARINE))
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
Expand Down
35 changes: 19 additions & 16 deletions code/datums/factions/upp.dm
Original file line number Diff line number Diff line change
Expand Up @@ -63,29 +63,31 @@
/datum/faction/upp/get_antag_guns_snowflake_equipment()
return list(
list("PRIMARY FIREARMS", 0, null, null, null),
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, null, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle", 30, /obj/item/weapon/gun/rifle/type71, null, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle Carbine", 30, /obj/item/weapon/gun/rifle/type71/carbine, null, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle", 20, /obj/item/weapon/gun/rifle/type71, VENDOR_ITEM_RECOMMENDED),
list("Type 71 Pulse Rifle Carbine", 20, /obj/item/weapon/gun/rifle/type71/carbine, VENDOR_ITEM_REGULAR),
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", 0, null, null, null),
list("Type 64 Helical Magazine (7.62x19mm)", 5, /obj/item/ammo_magazine/smg/bizon, null, VENDOR_ITEM_REGULAR),
list("Type 71 AP Magazine (5.45x39mm)", 15, /obj/item/ammo_magazine/rifle/type71/ap, null, VENDOR_ITEM_REGULAR),
list("Type 71 HEAP Magazine (5.45x39mm)", 15, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
list("Type 71 Magazine (5.45x39mm)", 5, /obj/item/ammo_magazine/rifle/type71, null, VENDOR_ITEM_REGULAR),

list("SIDEARMS", 0, null, null, null),
list("Type 73 Pistol", 25, /obj/item/weapon/gun/pistol/t73, null, VENDOR_ITEM_REGULAR),
list("NP92 Pistol", 15, /obj/item/weapon/gun/pistol/np92, null, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Revolver", 15, /obj/item/weapon/gun/revolver/upp, null, VENDOR_ITEM_REGULAR),
list("SIDEARMS", -1, null, null),
list("Type 73 Pistol", 20, /obj/item/weapon/gun/pistol/t73, VENDOR_ITEM_REGULAR),
list("NP02 Pistol", 20, /obj/item/weapon/gun/pistol/np92, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Revolver", 20, /obj/item/weapon/gun/revolver/upp, VENDOR_ITEM_REGULAR),

list("SIDEARM AMMUNITION", 0, null, null, null),
list("Type 73 Magazine (7.62x25mm Tokarev)", 5, /obj/item/ammo_magazine/pistol/t73, null, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Speed Loader (7.62x38mmR)", 5, /obj/item/ammo_magazine/revolver/upp, null, VENDOR_ITEM_REGULAR),
list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, null, VENDOR_ITEM_REGULAR),
list("SIDEARM AMMUNITION", -1, null, null),
list("Type 73 Magazine (7.62x25mm Tokarev)", 40, /obj/item/ammo_magazine/pistol/t73, VENDOR_ITEM_REGULAR),
list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Speed Loader (7.62x38mmR)", 40, /obj/item/ammo_magazine/revolver/upp, VENDOR_ITEM_REGULAR),

list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 15, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
list("Burst Fire Assembly", 15, /obj/item/attachable/burstfire_assembly, null, VENDOR_ITEM_REGULAR),
list("Extended Barrel", 15, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
list("Magnetic Harness", 20, /obj/item/attachable/magnetic_harness, VENDOR_ITEM_REGULAR),
list("Laser Sight", 15, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
list("Rail Flashlight", 5, /obj/item/attachable/flashlight, null, VENDOR_ITEM_REGULAR),
list("Red-Dot Sight", 15, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
Expand All @@ -102,14 +104,15 @@
/datum/faction/upp/get_antag_guns_sorted_equipment()
return list(
list("PRIMARY FIREARMS", -1, null, null),
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle", 20, /obj/item/weapon/gun/rifle/type71, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle Carbine", 20, /obj/item/weapon/gun/rifle/type71/carbine, VENDOR_ITEM_REGULAR),
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", -1, null, null),
list("Type 64 Helical Magazine (7.62x19mm)", 60, /obj/item/ammo_magazine/smg/bizon, VENDOR_ITEM_REGULAR),
list("Type 71 AP Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71/ap, VENDOR_ITEM_REGULAR),
list("Type 71 Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71, VENDOR_ITEM_REGULAR),
list("Type 71 HEAP Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
list("Type 71 Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71, VENDOR_ITEM_RECOMMENDED),
list("Type 64 Helical Magazine (7.62x19mm)", 60, /obj/item/ammo_magazine/smg/bizon, VENDOR_ITEM_REGULAR),

list("SIDEARMS", -1, null, null),
list("Type 73 Pistol", 20, /obj/item/weapon/gun/pistol/t73, VENDOR_ITEM_REGULAR),
Expand All @@ -118,11 +121,11 @@

list("SIDEARM AMMUNITION", -1, null, null),
list("Type 73 Magazine (7.62x25mm Tokarev)", 40, /obj/item/ammo_magazine/pistol/t73, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Speed Loader (7.62x38mmR)", 40, /obj/item/ammo_magazine/revolver/upp, VENDOR_ITEM_REGULAR),
list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Speed Loader (7.62x38mmR)", 40, /obj/item/ammo_magazine/revolver/upp, VENDOR_ITEM_REGULAR),

list("UTILITIES", -1, null, null),
list("M94 Marking Flare Pack", 20, /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED),
list("M94 Marking Flare Pack", 20, /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR),
list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, VENDOR_ITEM_REGULAR),
list("Type 80 Bayonet", 40, /obj/item/attachable/bayonet/upp, VENDOR_ITEM_REGULAR),
)
13 changes: 13 additions & 0 deletions code/game/gamemodes/extended/cm_vs_upp.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
/datum/game_mode/extended/faction_clash/cm_vs_upp
name = "Faction Clash UPP CM"
config_tag = "Faction Clash UPP CM"
flags_round_type = MODE_THUNDERSTORM|MODE_FACTION_CLASH
toggleable_flags = MODE_NO_SNIPER_SENTRY|MODE_NO_ATTACK_DEAD|MODE_NO_STRIPDRAG_ENEMY|MODE_STRONG_DEFIBS|MODE_BLOOD_OPTIMIZATION|MODE_NO_COMBAT_CAS
taskbar_icon = 'icons/taskbar/gml_hvh.png'

/datum/game_mode/extended/faction_clash/cm_vs_upp/get_roles_list()
return GLOB.ROLES_CM_VS_UPP

/datum/game_mode/extended/faction_clash/cm_vs_upp/post_setup()
. = ..()
SSweather.force_weather_holder(/datum/weather_ss_map_holder/faction_clash)
9 changes: 6 additions & 3 deletions code/game/jobs/role_authority.dm
Original file line number Diff line number Diff line change
Expand Up @@ -348,14 +348,14 @@ I hope it's easier to tell what the heck this proc is even doing, unlike previou
var/datum/job/marine_job = GET_MAPPED_ROLE(JOB_SQUAD_MARINE)
assign_role(M, marine_job)

/datum/authority/branch/role/proc/assign_role(mob/new_player/M, datum/job/J, latejoin = FALSE)
/datum/authority/branch/role/proc/assign_role(mob/new_player/M, datum/job/J, latejoin = FALSE, antag = FALSE)
if(ismob(M) && istype(J))
if(check_role_entry(M, J, latejoin))
if(check_role_entry(M, J, latejoin, antag))
M.job = J.title
J.current_positions++
return TRUE

/datum/authority/branch/role/proc/check_role_entry(mob/new_player/M, datum/job/J, latejoin = FALSE)
/datum/authority/branch/role/proc/check_role_entry(mob/new_player/M, datum/job/J, latejoin = FALSE, antag = FALSE)
if(jobban_isbanned(M, J.title))
return FALSE
if(J.role_ban_alternative && jobban_isbanned(M, J.role_ban_alternative))
Expand All @@ -368,6 +368,9 @@ I hope it's easier to tell what the heck this proc is even doing, unlike previou
return FALSE
if(latejoin && !J.late_joinable)
return FALSE
if((istype(J,/datum/job/antag) && !antag) || (!istype(J,/datum/job/antag) && antag))
return FALSE

return TRUE

/datum/authority/branch/role/proc/free_role(datum/job/J, latejoin = 1) //Want to make sure it's a job, and nothing like a MODE or special role.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,13 @@
/obj/item/ammo_magazine/minigun,
)

/obj/effect/essentials_set/upp_heavy_pkp
spawned_gear_list = list(
/obj/item/weapon/gun/pkp,
/obj/item/ammo_magazine/pkp,
/obj/item/ammo_magazine/pkp,
)

/obj/effect/essentials_set/leader/upp
spawned_gear_list = list(
/obj/item/explosive/plastic,
Expand Down
19 changes: 19 additions & 0 deletions code/game/objects/effects/landmarks/landmarks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -247,6 +247,7 @@
anchored = TRUE
var/job
var/squad
var/job_list

/obj/effect/landmark/start/Initialize(mapload, ...)
. = ..()
Expand All @@ -256,6 +257,15 @@
LAZYADD(GLOB.spawns_by_squad_and_job[squad][job], src)
else
LAZYADD(GLOB.spawns_by_job[job], src)
if(job_list)
for(var/job_from_list in job_list)
if(squad)
LAZYINITLIST(GLOB.spawns_by_squad_and_job[squad])
LAZYADD(GLOB.spawns_by_squad_and_job[squad][job_from_list], src)
else
LAZYADD(GLOB.spawns_by_job[job_from_list], src)
else
return

/obj/effect/landmark/start/Destroy()
if(job)
Expand Down Expand Up @@ -382,6 +392,7 @@
var/squad
/// What job should latejoin on this landmark
var/job
var/job_list

/obj/effect/landmark/late_join/alpha
name = "alpha late join"
Expand Down Expand Up @@ -421,13 +432,21 @@
name = "Nurse late join"
job = JOB_NURSE

//------------------------------------
/obj/effect/landmark/late_join/upp
name = "UPP late join"
job_list = UPP_JOB_LIST


/obj/effect/landmark/late_join/Initialize(mapload, ...)
. = ..()
if(squad)
LAZYADD(GLOB.latejoin_by_squad[squad], src)
else if(job)
LAZYADD(GLOB.latejoin_by_job[job], src)
else if(job_list)
for(var/job_to_add in job_list)
LAZYADD(GLOB.latejoin_by_job[job_to_add], src)
else
GLOB.latejoin += src

Expand Down
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