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Big Red PMC crash nightmare changes + assorted fluff #7108

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19 changes: 19 additions & 0 deletions code/datums/skills/civilian.dm
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,7 @@ CIVILIAN
/datum/skills/civilian/survivor/pmc/medic
name = "Survivor PMC Medic"
additional_skills = list(
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
Expand All @@ -109,6 +110,7 @@ CIVILIAN
/datum/skills/civilian/survivor/pmc/engineer
name = "Survivor PMC Engineer"
additional_skills = list(
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
Expand All @@ -120,6 +122,23 @@ CIVILIAN
SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER,
)

/datum/skills/civilian/survivor/pmc/SL
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name = "Survivor PMC Team Leader"
additional_skills = list(
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
SKILL_VEHICLE = SKILL_VEHICLE_SMALL,
SKILL_ENGINEER = SKILL_ENGINEER_TRAINED,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED,
SKILL_JTAC = SKILL_JTAC_TRAINED,
)

/datum/skills/civilian/survivor/doctor
name = "Survivor Doctor"
additional_skills = list(
Expand Down
23 changes: 18 additions & 5 deletions code/game/objects/effects/landmarks/survivor_spawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -111,20 +111,20 @@
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
intro_text = list("<h2>You are a survivor of a crash landing!</h2>",\
"<span class='notice'>You are NOT aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp.</span>")
"<span class='danger'>Your primary objective is to survive. You believe a second dropship crashed somewhere to the north, which was carrying additional supplies.</span>")
story_text = "You are a PMC from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconscious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani."
roundstart_damage_min = 3
roundstart_damage_max = 10
roundstart_damage_times = 2

spawn_priority = SPAWN_PRIORITY_HIGH
spawn_priority = SPAWN_PRIORITY_MEDIUM

/obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic
equipment = /datum/equipment_preset/survivor/pmc/medic
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
intro_text = list("<h2>You are a survivor of a crash landing!</h2>",\
"You are NOT aware of the xenomorph threat.",\
"Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp.")
"Your primary objective is to survive. You believe a second dropship crashed somewhere to the north, which was carrying additional supplies.")
story_text = "You are a PMC medic from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconscious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani."
roundstart_damage_min = 3
roundstart_damage_max = 10
Expand All @@ -137,20 +137,33 @@
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
intro_text = list("<h2>You are a survivor of a crash landing!</h2>",\
"You are NOT aware of the xenomorph threat.",\
"Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp.")
"Your primary objective is to survive. You believe a second dropship crashed somewhere to the north, which was carrying additional supplies.")
story_text = "You are a PMC engineer from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconscious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani."
roundstart_damage_min = 3
roundstart_damage_max = 10
roundstart_damage_times = 2

spawn_priority = SPAWN_PRIORITY_HIGH

/obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_leader
equipment = /datum/equipment_preset/survivor/pmc/pmc_leader
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
intro_text = list("<h2>You are a survivor of a crash landing!</h2>",\
"You are NOT aware of the xenomorph threat.",\
"Your primary objective is to survive. You believe a second dropship crashed somewhere to the north, which was carrying additional supplies.")
story_text = "You are a PMC team leader from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconscious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani."
roundstart_damage_min = 3
roundstart_damage_max = 10
roundstart_damage_times = 2

spawn_priority = SPAWN_PRIORITY_VERY_HIGH

/obj/effect/landmark/survivor_spawner/bigred_crashed_cl
equipment = /datum/equipment_preset/survivor/wy/manager
synth_equipment = /datum/equipment_preset/synth/survivor/pmc
intro_text = list("<h2>You are a survivor of a crash landing!</h2>",\
"<span class='notice'>You are NOT aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp.</span>")
"<span class='danger'>Your primary objective is to survive. You believe a second dropship crashed somewhere to the north, which was carrying additional supplies.</span>")
story_text = "You are an Assistant Manager from Weyland-Yutani. You were being escorted onboard a PMC ship to Solaris Ridge. On the way, the ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, the pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconscious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your PMC escorts lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You must get up and find a way to contact Weyland-Yutani."
roundstart_damage_min = 3
roundstart_damage_max = 10
Expand Down
30 changes: 15 additions & 15 deletions code/modules/gear_presets/_select_equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -841,29 +841,29 @@ GLOBAL_LIST_INIT(rebel_rifles, list(


/datum/equipment_preset/proc/add_pmc_survivor_weapon(mob/living/carbon/human/new_human) // Random Weapons a WY PMC may have during a deployment on a colony. They are not equiped with the elite weapons than their space station counterparts but they do bear some of the better weapons the outer rim has to offer.
var/random_weapon = rand(0,6)
var/random_weapon = rand(0,4)
switch(random_weapon)
if(0)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/mp5(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/mp5(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/m39/corporate/no_lock, WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/m39(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/m39(new_human), WEAR_IN_BACK)
if(1)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/fp9000(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/fp9000(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/fp9000/corporate/no_lock(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/fp9000(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/fp9000(new_human), WEAR_IN_BACK)
if(2)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/shotgun_ammo, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/combat(new_human), WEAR_L_HAND)
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new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK)
if(3)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/nsg23/no_lock/stripped(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/nsg23(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/nsg23(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/nsg23(new_human), WEAR_IN_BACK)
if(4)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/carbine(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/mar40(new_human), WEAR_WAIST)
if(5)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/merc(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/shotgun_ammo, WEAR_WAIST)
if(6)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41a/corporate/no_lock(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/m41a(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)

/**
* Randomizes the primary weapon a survivor might find at the start of the outbreak in a gun cabinet.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
flags = EQUIPMENT_PRESET_START_OF_ROUND
assignment = "Weyland-Yutani PMC"
faction = FACTION_SURVIVOR
faction_group = list(FACTION_WY, FACTION_SURVIVOR)
faction_group = FACTION_LIST_SURVIVOR_WY
paygrades = list(PAY_SHORT_PMC_OP = JOB_PLAYTIME_TIER_0)
idtype = /obj/item/card/id/pmc
skills = /datum/skills/civilian/survivor/pmc
Expand All @@ -30,16 +30,18 @@
/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
add_pmc_survivor_weapon(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)

..()
// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic

/datum/equipment_preset/survivor/pmc/medic
Expand Down Expand Up @@ -73,6 +75,23 @@
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_R_HAND)

..()
// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_leader

/datum/equipment_preset/survivor/pmc/pmc_leader
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name = "Survivor - PMC Leader"
assignment = JOB_PMC_LEADER
rank = JOB_PMC_LEADER
paygrades = list(PAY_SHORT_PMC_TL = JOB_PLAYTIME_TIER_0)
skills = /datum/skills/civilian/survivor/pmc/SL
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/datum/equipment_preset/survivor/pmc/pmc_leader/load_gear(mob/living/carbon/human/new_human)
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new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/leader, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/leader, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc/leader, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)

..()

// /obj/effect/landmark/survivor_spawner/bigred_crashed_cl
Expand All @@ -85,7 +104,7 @@
assignment = "Colony Supervisor"
role_comm_title = "Supervisor"
idtype = /obj/item/card/id/silver/clearance_badge/manager
faction_group = list(FACTION_WY, FACTION_SURVIVOR)
faction_group = FACTION_LIST_SURVIVOR_WY
access = list(
ACCESS_WY_GENERAL,
ACCESS_WY_COLONIAL,
Expand Down Expand Up @@ -120,10 +139,10 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
add_pmc_survivor_weapon(new_human)
add_random_cl_survivor_loot(new_human)

..()
// only used on the spawner of all of those above...
/datum/equipment_preset/synth/survivor/pmc
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name = "Survivor - Synthetic - PMC Support Synth"
Expand Down
28 changes: 28 additions & 0 deletions code/modules/projectiles/guns/smgs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,23 @@
scatter_unwielded = SCATTER_AMOUNT_TIER_6
damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_7

/obj/item/weapon/gun/smg/m39/corporate
desc = "A Weyland-Yutani creation, this M-39 comes equipped in corporate white. Uses 10x20mm caseless ammunition."
icon = 'icons/obj/items/weapons/guns/guns_by_map/snow/guns_obj.dmi'
item_icons = list(
WEAR_L_HAND = 'icons/obj/items/weapons/guns/guns_by_map/snow/guns_lefthand.dmi',
WEAR_R_HAND = 'icons/obj/items/weapons/guns/guns_by_map/snow/guns_righthand.dmi',
WEAR_BACK = 'icons/obj/items/weapons/guns/guns_by_map/snow/back.dmi',
WEAR_J_STORE = 'icons/obj/items/weapons/guns/guns_by_map/snow/suit_slot.dmi'
)
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER|GUN_WY_RESTRICTED
map_specific_decoration = FALSE
starting_attachment_types = list(/obj/item/attachable/stock/smg/collapsible)

/obj/item/weapon/gun/smg/m39/corporate/no_lock //for PMC nightmares.
desc = "A Weyland-Yutani creation, this M-39 comes equipped in corporate white. Uses 10x20mm caseless ammunition. This one had its IFF electronics removed."
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER

/obj/item/weapon/gun/smg/m39/elite/whiteout//attachies + heap mag for whiteout.
starting_attachment_types = list(/obj/item/attachable/stock/smg, /obj/item/attachable/suppressor, /obj/item/attachable/angledgrip, /obj/item/attachable/magnetic_harness)
current_mag = /obj/item/ammo_magazine/smg/m39/heap
Expand Down Expand Up @@ -631,6 +648,17 @@
random_spawn_under = list(
/obj/item/attachable/lasersight,
)
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_WY_RESTRICTED

/obj/item/weapon/gun/smg/fp9000/corporate
desc = "An older, officially licensed version of the FN FP9000 issued to corporate security teams too under-funded to afford the upgraded version."
icon_state = "fp9000_corp"
item_state = "fp9000_pmc"
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_WY_RESTRICTED

/obj/item/weapon/gun/smg/fp9000/corporate/no_lock
desc = "An older, officially licensed version of the FN FP9000 issued to corporate security teams too under-funded to afford the upgraded version. This one had its IFF electronics removed."
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK

/obj/item/weapon/gun/smg/fp9000/pmc/set_gun_config_values()
..()
Expand Down
Binary file modified icons/obj/items/weapons/guns/guns_by_faction/colony.dmi
Binary file not shown.
Binary file modified icons/obj/items/weapons/guns/lineart.dmi
Binary file not shown.
18 changes: 14 additions & 4 deletions maps/Nightmare/maps/BigRed/nightmare.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,19 @@
[
{ "type": "map_sprinkle", "path": "sprinkles/" },
{ "type": "pick", "chance": 0.40, "choices": [
{ "type": "map_insert", "landmark": "crashlanding-offices", "path": "standalone/crashlanding-offices.dmm" },
{ "type": "map_insert", "landmark": "crashlanding-eva", "path": "standalone/crashlanding-eva.dmm" }
]},
{
"type": "map_insert",
"landmark": "crashlanding-offices",
"chance": 1.0,
"path": "standalone/crashlanding-offices.dmm",
"when": { "lvevent": "pmccrash" }
},
{
"type": "map_insert",
"landmark": "crashlanding-eva",
"chance": 1.0,
"path": "standalone/crashlanding-eva.dmm",
"when": { "lvevent": "pmccrash" }
},
{ "type": "map_insert", "chance": 0.50, "landmark": "lambda-graveyard", "path": "standalone/lambda-graveyard.dmm" },
{ "type": "pick", "chance": 0.50, "choices": [
{ "type": "map_insert", "landmark": "lambda-cave-mushroom", "path": "standalone/lambda-cave_mushroom.dmm" },
Expand Down
11 changes: 10 additions & 1 deletion maps/Nightmare/maps/BigRed/scenario.json
Original file line number Diff line number Diff line change
@@ -1 +1,10 @@
[]
[
{
"type": "pick", "name": "pmccrash",
"choices": [
{ "weight": 10, "type": "def", "values": { "lvevent": "none" } },
{ "weight": 4, "type": "def", "values": { "lvevent": "pmccrash" } }
]
}
]

2 changes: 1 addition & 1 deletion maps/map_files/BigRed/BigRed.dmm
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Original file line number Diff line number Diff line change
Expand Up @@ -16063,7 +16063,7 @@
/turf/open/floor/darkblue2/northeast,
/area/bigredv2/caves/eta/research)
"bzJ" = (
/obj/item/weapon/gun/smg/m39,
/obj/item/weapon/gun/smg/m39/corporate/no_lock,
/obj/structure/closet/secure_closet/guncabinet/wy,
/turf/open/floor/redfull/northwest,
/area/bigredv2/caves/eta/research)
Expand Down
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