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Sentinel buffs #7197

Merged
merged 13 commits into from
Nov 2, 2024
2 changes: 1 addition & 1 deletion code/__DEFINES/weapon_stats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ It DOES NOT control where your bullets go, that's scatter and projectile varianc
////SCATTER////
*/

#define SCATTER_AMOUNT_NEURO 60
#define SCATTER_AMOUNT_NEURO 45
#define SCATTER_AMOUNT_TIER_1 15
#define SCATTER_AMOUNT_TIER_2 10
#define SCATTER_AMOUNT_TIER_3 8
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2 changes: 1 addition & 1 deletion code/datums/ammo/xeno.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@
return

if(ishuman(M))
M.apply_effect(2.5, SUPERSLOW)
M.apply_effect(4, SUPERSLOW)
M.visible_message(SPAN_DANGER("[M]'s movements are slowed."))

var/no_clothes_neuro = FALSE
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
macro_path = /datum/action/xeno_action/verb/verb_slowing_spit
action_type = XENO_ACTION_CLICK
ability_primacy = XENO_PRIMARY_ACTION_1
xeno_cooldown = 1.5 SECONDS
xeno_cooldown = 2 SECONDS
plasma_cost = 20

// Scatterspit
Expand All @@ -17,7 +17,7 @@
macro_path = /datum/action/xeno_action/verb/verb_scattered_spit
action_type = XENO_ACTION_CLICK
ability_primacy = XENO_PRIMARY_ACTION_2
xeno_cooldown = 8 SECONDS
xeno_cooldown = 6 SECONDS
plasma_cost = 30

// Paralyzing slash
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8 changes: 4 additions & 4 deletions code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
xeno_explosion_resistance = XENO_EXPLOSIVE_ARMOR_TIER_1
armor_deflection = XENO_NO_ARMOR
evasion = XENO_EVASION_NONE
speed = XENO_SPEED_TIER_7
speed = XENO_SPEED_HELLHOUND

caste_desc = "A weak ranged combat alien."
evolves_to = list(XENO_CASTE_SPITTER)
Expand Down Expand Up @@ -68,7 +68,7 @@
// State
var/next_slash_buffed = FALSE

#define NEURO_TOUCH_DELAY 4 SECONDS
#define NEURO_TOUCH_DELAY 3 SECONDS

/datum/behavior_delegate/sentinel_base/melee_attack_modify_damage(original_damage, mob/living/carbon/carbon_target)
if (!next_slash_buffed)
Expand Down Expand Up @@ -103,6 +103,6 @@
#undef NEURO_TOUCH_DELAY

/datum/behavior_delegate/sentinel_base/proc/paralyzing_slash(mob/living/carbon/human/human_target)
human_target.KnockDown(2)
human_target.Stun(2)
human_target.KnockDown(2.5)
human_target.Stun(2.5)
to_chat(human_target, SPAN_XENOHIGHDANGER("You fall over, paralyzed by the toxin!"))
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