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Interference now cancels all external heals #7211

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Git-Nivrak
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@Git-Nivrak Git-Nivrak commented Sep 24, 2024

About the pull request

Interference (from yautja weapons or special chemical properties) will now cancel all external heals (Queen heal, healer salve, warden heal) except sacrifice. Self-heals are unaffected (warrior slash heal or vampire healing).

Explain why it's good for the game

Fighting xenos with constant heals from Queen or even warden and healer drones can be extremely annoying, both for the predator and for the xeno he is fighting which might want to try his luck in a 1v1 but cannot tell them to stop mid-fight. Xeno 1v1 power against preds will be adjusted accordingly in other PRs.

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🆑
balance: Interference (from yautja weapons or special chemical properties) now cancels all external healing.
/:cl:

@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Sep 24, 2024
@iloveloopers
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Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.

@Unknownity
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Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.

There are multiple good properties for anti xeno smoke that already exist such as plasma drain and toxin buildup (nullifies armor) but the ways to deploy the smokes is ineffective. Requires the xeno to step inside the smoke and stand inside it for a good amount of time for the effect to stay. Xenos will not step inside random colored smokes so you require a form of deployment that is instant. So until SADARs can get smoke rockets, the use of anti-xeno smokes even with this buff will stay very niche.

@iloveloopers
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iloveloopers commented Sep 24, 2024

There are multiple good properties for anti xeno smoke that already exist such as plasma drain and toxin buildup (nullifies armor) but the ways to deploy the smokes is ineffective. Requires the xeno to step inside the smoke and stand inside it for a good amount of time for the effect to stay. Xenos will not step inside random colored smokes so you require a form of deployment that is instant. So until SADARs can get smoke rockets, the use of anti-xeno smokes even with this buff will stay very niche.

Are you aware of #6225 and #6146? I had to tone down the effects during testmerging and add counters due to how good it had become (I majorly buffed chemsmoke to apply the touch effect every time a xeno touched a smoke object) and it still is quite good and cheap, Only issue is you need a metabuddy to make full use of it, as most players don't know how to use smoke flamer or make effective anti-xeno chems.

But yeah, I agree, this isn't a major buff unless it blocks pheromone healing since thats stealing the job of the hemorrhaging property, which dissipates faster than interference (50 max stacks as opposed to 90 from interference)

@Diegoflores31
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Diegoflores31 commented Sep 25, 2024

Intereference should only affect Remote healing not Physical healing like Prae salve or drone salve , it makes no sense

@realforest2001 realforest2001 added Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. and removed Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. labels Sep 29, 2024
@efzapa
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efzapa commented Oct 11, 2024

Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.

anti weed smoke does exist but it's usually overshadowed by the fact that

  1. fire exists
  2. smoke doesn't propagate like how you think smoke would, and the chem reaction for smoke just sends 1x1 smoke balls in random directions that can't fill in around say resin walls

only thing smoke is good at is applying a chemical in like a 25x25 tile radius

@Nanu308
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Nanu308 commented Oct 16, 2024

I would be willing to balance approve this if it was for remote healing only, and that it's for preds only

@Nanu308 Nanu308 marked this pull request as draft October 16, 2024 23:30
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Oct 26, 2024
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8 participants