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About the pull request
I am unsure of what was being fixed in ae2d7fa#diff-fb39f337690c5cab8f459bac12321035fe3e5e3e5423429ee19c83bc114e745eR574 but the chambered bullet needs to either be fired or deleted rather than have the chambered ammo keep repeating
apply_bullet_effects
andapply_bullet_scatter
. Alternatively the loc check could be done much earlier in the call, but I don't see any reason why we shouldn't just fire the gun.Explain why it's good for the game
No more cheesy instakills!
Testing Photographs and Procedure
Screenshots & Videos
https://youtu.be/kLYFs2NBag4
Changelog
🆑 Drathek
fix: Fixed an autofire exploit
/:cl: