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Merge pull request #22 from rogerthat94/hololens-instructions
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Update README.md for Hololens Client. Added what I learned and mentioned that I could not get it to work.
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junjuew authored Apr 30, 2019
2 parents 18e6bc4 + dc6e60f commit 70c9ee8
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7 changes: 5 additions & 2 deletions client/legacy-hololens-client/README.md
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Note: I was unable to build the client from the code in this repository. However, I have a separate archive of this code that
does build successfully.

# Building

Building this client requires a very specific setup. You need `Unity HoloLens 5.4.0f3-HTP` and `Visual Studio 2015`. Newer versions of either will not work.
This client was built with `Unity HoloLens 5.4.0f3-HTP` and `Visual Studio 2015`. I recommend using these versions of these programs. You can install old versions of Unity [here](https://unity3d.com/get-unity/download/archive) and old versions of Visual Studio [here](https://visualstudio.microsoft.com/vs/older-downloads/). You can have multiple versions of Unity and Visual Studio on the same computer.

The client requires [this](https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/82fc64462b987f1d572d0db9bb3b39fe8f1a56f0) specific version of the
HoloToolkit. It will not work with a newer version of HoloToolkit and it will not work with MRTK.
Expand All @@ -25,4 +28,4 @@ after changing this value. This can be done in either of the following two ways:
1. [gabriel-holo-client](gabriel-holo-client) is the Unity Project Directory. Select this directory when opening this project in Unity.
2. [gabriel-holo-client/App](gabriel-holo-client/App) is the Visual Studio Solution.
1. If you simply want to run the client, open [gabriel-holo-client/App/gabriel-holo-client.sln](gabriel-holo-client/App/gabriel-holo-client.sln) in Visual studio. You can deploy it to the HoloLens using [these instructions](https://docs.microsoft.com/en-us/windows/mixed-reality/using-visual-studio).
2. The `Build Visual Studio SLN` button in Unity will create a build of the client equivalent to what currently exists in `gabriel-holo-client/App`.
2. The `Build Visual Studio SLN` button in Unity will create a build of the client similar to what currently exists in `gabriel-holo-client/App`.

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