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Doing this not only copies two BVHs (which can have thousands or even hundreds of thousands of vertices) but also fits them with a new BVs structure.
I think the original idea was to transform both BVH in the world frame, hence avoiding having to transform each AABB when doing the collision between leafs of the BVHs.
In practice, when doing BVH-BVH collision, there are only a few AABB collision checks, and transforming an AABB is very cheap. Is it really worth copying/fitting two BVHs in order to avoid these on-the-fly transformations?
The text was updated successfully, but these errors were encountered:
BVH-BVH makes a full copy of both BVHs + BV fitting before calling
collide
:https://github.com/humanoid-path-planner/hpp-fcl/blob/aa3c40a994b44c1d9ea1f007ff07999a016fe61c/src/collision_func_matrix.cpp#L214-L229
Doing this not only copies two BVHs (which can have thousands or even hundreds of thousands of vertices) but also fits them with a new BVs structure.
I think the original idea was to transform both BVH in the world frame, hence avoiding having to transform each AABB when doing the collision between leafs of the BVHs.
In practice, when doing BVH-BVH collision, there are only a few AABB collision checks, and transforming an AABB is very cheap. Is it really worth copying/fitting two BVHs in order to avoid these on-the-fly transformations?
The text was updated successfully, but these errors were encountered: