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chore: remove redundant words #18215

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chore: remove redundant words #18215

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Re: #

remove redundant words

Changelog


Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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✅ Package size is not changed

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -13433,16 +13433,16 @@
              * @param value New value
              */
             setUniformArray(handle: number, value: MaterialProperty[]): void;
             /**
-             * @en Bind a GFX [[gfx.Texture]] the the given uniform binding
+             * @en Bind a GFX [[gfx.Texture]] the given uniform binding
              * @zh 绑定实际 GFX [[gfx.Texture]] 到指定 binding。
              * @param binding The binding for target uniform of texture type
              * @param value Target texture
              */
             bindTexture(binding: number, value: gfx.Texture, index?: number): void;
             /**
-             * @en Bind a GFX [[gfx.Sampler]] the the given uniform binding
+             * @en Bind a GFX [[gfx.Sampler]] the given uniform binding
              * @zh 绑定实际 GFX [[gfx.Sampler]] 到指定 binding。
              * @param binding The binding for target uniform of sampler type
              * @param value Target sampler
              */
@@ -67400,9 +67400,9 @@
              * color target.
              */
             blend?: __types_webGPU__GPUBlendState;
             /**
-             * Bitmask controlling which channels are are written to when drawing to this color target.
+             * Bitmask controlling which channels are written to when drawing to this color target.
              */
             writeMask?: __types_webGPU__GPUColorWriteFlags;
         }
         export interface __types_webGPU__GPUFragmentState extends __types_webGPU__GPUProgrammableStage {

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