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Renthyl is a modular FrameGraph-based rendering pipeline designed with efficiency in mind.

⚠️ Warning! ⚠️
Renthyl is still under development and should not be used for production yet. It additionally uses libraries that have not been deployed.

Features

  • Allows for the use of modern rendering paradigms, such as deferred and forward++.
  • Code-first design makes constructing and manipulating FrameGraphs incredibly easy.
  • Easily control the layout of the FrameGraph using game logic.
  • Designed to be totally savable, so FrameGraphs can be saved and loaded from files.
  • Culling algorithm ensures unnecessary operations are skipped.
  • Resource manager minimizes the creation and binding of resources by reallocating resources where possible.
  • Allows for stress-free multithreading.
  • Tree-like Structure allows individual groups of passes to be exported and shared.

Get Started

  1. Download Renthyl (including assets).

  2. Download dependencies

  3. Initialize Renthyl in your JMonkeyEngine application.

Renthyl.initialize(application);
FrameGraph fg = Renthyl.forward(assetManager);
viewPort.setPipeline(fg);
  1. Run the project.

Learn Renthyl

A full guide on how to effectively use Renthyl can be found at this repository's wiki.