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React component for drawing on canvas with 0 dependencies

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react-painter

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DEMO

0 dependency React component that can be used to draw on a canvas with mouse/touch


The problem

You want simple functionality to allow the user to write/draw on image/blank canvas, then save the output to be uploaded to a server/locally.

The solution

This is a simple component that utilises HTML5 canvases and the File API. It uses a render prop which gives you maximum flexibility with a minimal API because you are able to extend functionality and render the result as you wish.

Installation

This module is distributed via npm which is bundled with node and should be installed as one of your project's dependencies:

npm install --save react-painter

This package also depends on react and prop-types. Make sure they are installed in your project.

Usage

import { ReactPainter } from 'react-painter';

const Drawable = () => (
  <ReactPainter
    width={300}
    height={300}
    onSave={blob => console.log(blob)}
    render={({ triggerSave, canvas }) => (
      <div>
        <button onClick={triggerSave}>Save Canvas</button>
        <div>{canvas}</div>
      </div>
    )}
  />
);

Props

height?: number

defaults to 300

Set the height of the canvas This value should not be changed after ReactPainter is mounted as it will mess up the resolution. Remount a new instance when the height changed.

width?: number

defaults to 300

Set the width of the canvas Similar to height, this value should not be changed after mounted.

initialColor?: string

defaults to #000

Set the initial stroke color. Stroke can be changed dynamically using setColor.

initialLineWidth?: number

defaults to 5

Set the initial stroke line width. Line width can be changed dynamically using setLineWidth.

lineCap?: 'round' | 'butt' | 'square'

defaults to round

Set the initial stroke line cap. Line cap can be changed dynamically using setLineCap.

initialLineJoin?: 'round' | 'bevel' | 'miter'

defaults to round

Set the initial stroke line join. Line join type can be changed dynamically using setLineJoin.

onSave?: (blob: Blob) => void

Your handler when the canvas is saved.

image?: File | string

The image that would takes up the whole canvas. If it is a string, then it should be an URL for an image.

Note: It the image is not accessible publicly or via cookies, the image will not be shown. You can check the result via imageCanDownload property.

render?: (props: RenderProps) => ReactNode

This is called with an object. Read more about the properties of the object in the section Render Prop Function.

Note: If you do not provide the render function. A canvas element will be mounted as default. However, this is not really useful because you cannot trigger the save of the canvas.

Render Prop Function

This is where you want to render the canvas and the function to trigger save. It is a regular prop called render: <ReactPainter render={/* here */} /> The properties of the object passed to this function are listed below.

canvas: ReactNode

This is the canvas node that you can used to mount in your component. Example:

<ReactPainter
  render={({ canvas }) => (
    <div>
      <div>Awesome heading</div>
      <div className="awesomeContainer">{canvas}</div>
    </div>
  )}
/>

triggerSave: () => void

This is the function that you invoke when you want to save the canvas.

Example:

<ReactPainter
  render={({ canvas, triggerSave }) => (
    <div>
      <div>Awesome heading</div>
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

setColor: (color: string) => void

Set the color of the line.

Example:

<ReactPainter
  render={({ canvas, triggerSave, setColor }) => (
    <div>
      <div>Awesome heading</div>
      <input type="color" onChange={e => setColor(e.target.value)} />
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

setLineWidth: (width: number) => void

Set the width of the line.

Example:

<ReactPainter
  render={({ canvas, triggerSave, setLineWidth }) => (
    <div>
      <div>Awesome heading</div>
      <input type="number" onChange={e => setLineWidth(e.target.value)} />
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

setLineJoin: (type: 'round' | 'bevel' | 'miter') => void

Set the join type of the line.

Example:

<ReactPainter
  render={({ canvas, triggerSave, setLineJoin }) => (
    <div>
      <div>Awesome heading</div>
      <select onChange={e => setLineJoin(e.target.value)}>
        <option value="round">round</option>
        <option value="bevel">bevel</option>
        <option value="miter">miter</option>
      </select>
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

setLineCap: (type: 'round' | 'butt' | 'square') => void

Set the cap type of the line.

Example:

<ReactPainter
  render={({ canvas, triggerSave, setLineCap }) => (
    <div>
      <div>Awesome heading</div>
      <select onChange={e => setLineCap(e.target.value)}>
        <option value="round">round</option>
        <option value="butt">butt</option>
        <option value="square">square</option>
      </select>
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

imageCanDownload: boolean

This properties let you know if the image is inserted successfully. By default it is null until the checking of image import is successful.

Example:

<ReactPainter
  image={/* your imageUrl prop here */}
  render={({ canvas, triggerSave, imageCanDownload }) => (
    <div>
      <div>Awesome heading</div>
      {imageCanDownload ? <p>Sorry, the image that you have provided is not accessible.</p> : null}
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}

imageDownloadUrl: string;

This properties is the URL you can use to allow user to download the saved image after invoke triggerSave. By default it is null until the triggerSave is invoked.

Example:

<ReactPainter
  render={({ canvas, triggerSave, imageDownloadUrl }) => (
    <div>
      <div>Awesome heading</div>
      <div className="awesomeContainer">{canvas}</div>
      <button onClick={triggerSave}>Save</button>
      {imageDownloadUrl ? (
        <a href={imageDownloadUrl} download>
          Download
        </a>
      ) : null}
    </div>
  )}
/>

getCanvasProps: (any) => CanvasProps;

Prop getter for advanced use case. If you wish to extend the functionality of ReactPainter by adding additional properties to the canvas/getting the ref of the canvas, then call this function with those properties and spread the result of this function to the canvas.

Note: Only callback ref is supported. The new React.createRef is not supported.

Example:

<ReactPainter
  render={({ getCanvasProps, triggerSave }) => (
    <div>
      <div>Awesome heading</div>
      <div className="awesomeContainer">
        <canvas {...getCanvasProps({ ref: ref => (this.canvasRef = ref) })} />
      </div>
      <button onClick={triggerSave}>Save</button>
    </div>
  )}
/>

Read more about prop getter in this article.

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