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GTR_cards.json
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{
"Academy": {
"card_count": "3",
"function": "May perform one THINKER action after turn during which you performed CRAFTSMAN action",
"material": "Brick"
},
"Amphitheatre": {
"card_count": "3",
"function": "May perform one CRAFTSMAN action for each INFLUENCE",
"material": "Concrete"
},
"Aqueduct": {
"card_count": "3",
"function": "When performing PATRON action may take client from HAND. Maximum CLIENTELE x 2",
"material": "Concrete"
},
"Archway": {
"card_count": "3",
"function": "When performing ARCHITECT action may take material from POOL",
"material": "Brick"
},
"Atrium": {
"card_count": "3",
"function": "When performing MERCHANT action may take from DECK (do not look at card)",
"material": "Brick"
},
"Bar": {
"card_count": "6",
"function": "When performing PATRON action may take card from DECK",
"material": "Rubble"
},
"Basilica": {
"card_count": "3",
"function": "When performing MERCHANT action may take material from HAND",
"material": "Marble"
},
"Bath": {
"card_count": "3",
"function": "When performing PATRON action each client you hire may perform its action once as it enters CLIENTELE",
"material": "Brick"
},
"Bridge": {
"card_count": "3",
"function": "When performing LEGIONARY action may take material from STOCKPILE. Ignore Palisades. May take from all opponents",
"material": "Concrete"
},
"Catacomb": {
"card_count": "3",
"function": "Game ends immediately. Score as usual",
"material": "Stone"
},
"Circus": {
"card_count": "6",
"function": "May play two cards of same role as JACK",
"material": "Wood"
},
"Circus Maximus": {
"card_count": "3",
"function": "Each client may perform its action twice when you lead or follow its role",
"material": "Stone"
},
"Coliseum": {
"card_count": "3",
"function": "When performing LEGIONARY action may take opponent's client and place in VAULT as material",
"material": "Stone"
},
"Dock": {
"card_count": "6",
"function": "When performing LABORER action may take material from HAND",
"material": "Wood"
},
"Forum": {
"card_count": "3",
"function": "One client of each role wins game",
"material": "Marble"
},
"Foundry": {
"card_count": "3",
"function": "May perform one LABORER action for each INFLUENCE",
"material": "Brick"
},
"Fountain": {
"card_count": "3",
"function": "When performing CRAFTSMAN action may use cards from DECK. Retain any unused cards in HAND",
"material": "Marble"
},
"Garden": {
"card_count": "3",
"function": "May perform one PATRON action for each INFLUENCE",
"material": "Stone"
},
"Gate": {
"card_count": "3",
"function": "Incomplete MARBLE structures provide FUNCTION",
"material": "Brick"
},
"Insula": {
"card_count": "6",
"function": "Maximum CLIENTELE + 2",
"material": "Rubble"
},
"Latrine": {
"card_count": "6",
"function": "Before performing THINKER action may discard one card to POOL",
"material": "Rubble"
},
"Ludus Magna": {
"card_count": "3",
"function": "Each MERCHANT client counts as any role",
"material": "Marble"
},
"Market": {
"card_count": "6",
"function": "Maximum VAULT + 2",
"material": "Wood"
},
"Palace": {
"card_count": "3",
"function": "May play multiple cards of same role in order to perform additional actions",
"material": "Marble"
},
"Palisade": {
"card_count": "6",
"function": "Immune to LEGIONARY",
"material": "Wood"
},
"Prison": {
"card_count": "3",
"function": "May exchange INFLUENCE for opponent's completed structure",
"material": "Stone"
},
"Road": {
"card_count": "6",
"function": "When adding to STONE structure may use any material",
"material": "Rubble"
},
"School": {
"card_count": "3",
"function": "May perform one THINKER action for each INFLUENCE",
"material": "Brick"
},
"Scriptorium": {
"card_count": "3",
"function": "May use one MARBLE material to complete any structure",
"material": "Stone"
},
"Senate": {
"card_count": "3",
"function": "May take opponent's JACK into HAND at end of turn in which it is played",
"material": "Concrete"
},
"Sewer": {
"card_count": "3",
"function": "May place Orders cards used to lead or follow into STOCKPILE at end of turn",
"material": "Stone"
},
"Shrine": {
"card_count": "3",
"function": "Maximum HAND + 2",
"material": "Brick"
},
"Stairway": {
"card_count": "3",
"function": "When performing ARCHITECT action may add material to opponent's completed STRUCTURE to make function available to all players",
"material": "Marble"
},
"Statue": {
"card_count": "3",
"function": "+ 3 VP. May place Statue on any SITE",
"material": "Marble"
},
"Storeroom": {
"card_count": "3",
"function": "All clients count as LABORERS",
"material": "Concrete"
},
"Temple": {
"card_count": "3",
"function": "Maximum HAND + 4",
"material": "Marble"
},
"Tower": {
"card_count": "3",
"function": "May use RUBBLE in any STRUCTURE. May lay foundation onto any out of town SITE at no extra cost",
"material": "Concrete"
},
"Villa": {
"card_count": "3",
"function": "When performing ARCHITECT action may complete Villa with one material",
"material": "Stone"
},
"Vomitorium": {
"card_count": "3",
"function": "Before performing THINKER action may discard all cards to POOL",
"material": "Concrete"
},
"Wall": {
"card_count": "3",
"function": "Immune to LEGIONARY. + 1 VP for every two materials in STOCKPILE",
"material": "Concrete"
}
}