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v0.0.54

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@github-actions github-actions released this 22 Dec 12:00
· 174 commits to master since this release

Added

  • Always enable CSP MIN_TIME_BETWEEN_COLLISIONS option (there is less delay when reacting to collisions now, e.g. for lap time invalidation)
  • New parameter WrongWayTraffic to control if traffic spawns when a player is driving the wrong way (thanks xy0zv8pg)
  • Support for checksumming car colliders (just drop collider.kn5 in server car folder)
  • TCP message batching (loading large entry lists should work better now)
  • Possibility to vary welcome message contents based on client
  • New parameter PlayerChecksumTimeoutSeconds, might help with clients that take very long to spawn in
  • Plugins can share assemblies with other plugins
  • Logging for configuration file locations (might be helpful to figure out where CM is loading the config from)

Changed

  • Added filenames to server scripts so that the CSP Lua Debug app is less messy
  • Do not show the long welcome message warning when a minimum CSP version of 0.1.77 is set
  • Set NoDelay on TCP socket
  • Smaller performance improvements
  • Slightly improved error messages

Fixed

  • Client messages (e.g. car color changes) not working when DebugClientMessages is set to false (thanks rain)
  • Mandatory client security level not working properly
  • Some smaller issues with online events
  • "Checksum failed" screen not always showing with CSP 0.2.0+
  • Remove MSVC++ dependency from csp_xxhash3 library
  • Supress UDP connection reset exceptions on Windows
  • Wrong value for AiMinCollisionStopTime (thanks xy0zv8pg)
  • UDP plugin interface broken