print("Hello, world")
##Variables and Constants
var myVariable = 42
myVariable = 50
var str = "Hello, playground"
let constString = "This is a constant"
let myConstant = 42
let implicitInteger = 70
let implicitDouble = 70.0
let explicitDouble: Double = 70
let explicitFloat: Float = 70
let label = "The width is"
let width = 94
let widthLabel = label + String(width)
let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
let friend = "float "
let numberFloat = 55.6
let greet = "Hey \(friend + String(numberFloat))"
##Arrays and Dictionaries
var shoppingList = ["swordfish", "water", "beer", "books"]
shoppingList[1] = "bottle of water"
var occupations = [
"Fatih":"Developer",
"Nec":"Engineer",
]
occupations["jayne"] = "Public Relations"
##To create an empty array or dictionary
let emptyArray = [String]()
let emptyDictionary = Dictionary<String, Float>()
shoppingList = []
occupations = [:]
let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
teamScore
##Optional value either contains a value or contains nil
var optionalString: String? = "Hello"
optionalString == nil
var optionalName: String? = "Fatih"
var nilName: String? = nil
var greeting = "Hello"
var greetingSurName:String
if let name = optionalName {
greeting = "Hello, \(name)"
}
if let surName = nilName {
greetingSurName = "Hello, Mr. \(surName)"
} else {
var surName = "Hello"
}
##Switch case
let vegetable = "Yellow Cucumber"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins"
case "red paper", "watercress":
let vegetableComment = "That would make a good tea"
case let x where x.hasSuffix("Cucumber"):
let vegetableComment = "Is it a yellow \(x)?"
default:
let vegetableComment = "Everything tastes good in Swift"
}
let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25]
]
var largest = 0
var kindOfNumber: String? = nil
for (kinds, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
kindOfNumber = kinds
}
}
}
largest
kindOfNumber
var n = 2
while n < 100 {
n = n * 2
}
n
var m = 2
repeat {
m = m * 2
} while m < 100
m
var firstForLoop = 0
for i in 0..3 {
firstForLoop += i
}
firstForLoop
var secondForLoop = 0
for var i = 0; i < 3; ++i {
secondForLoop += i
}
secondForLoop
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)"
}
greet("Fatih", day: "Thursday")
func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
getGasPrices()
func sumOf(numbers:Int...) -> (Int, Int) {
var sum = 0
var counter = 0
for number in numbers {
sum += number
counter += 1
}
return (sum, counter)
}
sumOf()
sumOf(42, 599, 15)
func calculateAverage(firstNumber: Int, secondNumber: Int) -> Int {
var (sum, count) = sumOf(firstNumber, secondNumber)
let average = sum / count
return average
}
calculateAverage(10, secondNumber: 20)
func returnFifteen() -> Int {
var y = 10
func add() {
y += 5
}
add()
return y
}
returnFifteen()
func makeIncrementer() -> (Int -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
func hasAnyMatches(list: [Int], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [9, 29, 19, 79]
hasAnyMatches(numbers, condition: lessThanTen)
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
numbers.map({
(number: Int) -> Int in
let result = number % 2
if result == 1 {
return 0
} else {
return number
}
})
numbers.map({ number in 3 * number })
//sort([1, 6, 7, 9]) { $0 > $1 }
class Shape {
var numberOfSides = 0
let constProp = "This is a constant "
func simpleDiscription() -> String {
return "A shape with \(numberOfSides) sides."
}
func simplerDiscription(description: String) -> String {
return constProp + description
}
}
var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDiscription()
shape.simplerDiscription("description")
class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
deinit {
self.name = ""
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides"
}
}
class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)"
}
}
let test = Square(sideLength: 5.2, name: "Test square")
test.area()
test.simpleDescription()
class Circle: NamedShape {
var radius: Double
init(radius:Double, name: String) {
self.radius = radius
super.init(name: name)
}
func area()-> Double {
let pi = 3.14
return pi * radius * radius
}
func describe() -> String {
return "A circle with radius of \(radius)"
}
}
let testCircle = Circle(radius: 4, name: "New circle")
testCircle.area()
testCircle.describe()
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0 // newValue is the implicit name, we can provide an explicit name in parantheses after set
}
}
override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
triangle.perimeter
triangle.perimeter = 9.9
triangle.sideLength
class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another shape")
triangleAndSquare.square.sideLength
triangleAndSquare.triangle.sideLength
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
triangleAndSquare.triangle.sideLength
enum Rank: Int {
case Ace = 1 // specify first raw value. The rest of the raw values are assigned in order
case Two, Three, Four, Five, Sixe
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .King:
return "king"
case .Queen:
return "queen"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.Ace
let aceRawValue = ace.rawValue // use toRaw and fromRaw functions to convert between the raw value and the enumeration value
if let convertedRank = Rank(rawValue: 3) {
let threeDescription = convertedRank.simpleDescription()
}
enum Suit {
case Spades, Hearts, Diamonds, Clubs
func simpleDescription() -> String {
switch self {
case .Spades:
return "spades"
case .Hearts:
return "Hearts"
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
}
}
}
let hearts = Suit.Hearts
let heartDescription = hearts.simpleDescription()
They are like classes but they are copied when they are passed around in code while classes are passed by reference
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:07 pm")
let failure = ServerResponse.Error("Problem occured.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class example"
var anotherProperty: Int = 79799
func adjust() {
simpleDescription += " Now 100% adjusted..."
}
}
var aSimpleClass = SimpleClass()
aSimpleClass.adjust()
let aDescription = aSimpleClass.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple struct"
mutating func adjust() { // Mutating to mark a method that modifies the structure - For classes we do not need to use mutating keyword
simpleDescription += " (adjusted)"
}
}
var aSimpleStruct = SimpleStructure()
aSimpleStruct.adjust()
let aSimpleStructDescription = aSimpleStruct.simpleDescription
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 46
}
}
7.simpleDescription
We can use protocol name just like any other type - for example, to create a collection of objects that have different types but all conform to a single protocol.
When we work with values whose type is a protocol type, methods outside the protocol definition are not available.
let protocolValue: ExampleProtocol = aSimpleClass
protocolValue.simpleDescription
// protocolValue.anotherProperty
func repeatIt<ItemType>(item: ItemType, times: Int) -> [ItemType] {
var result = [ItemType]()
for i in 0..times {
result += item
}
return result
}
repeatIt("knock", times: 4)
We can make generic forms of functions and methods, as well as classes, enumerations and structures.
enum OptionalValue<T> {
case None
case Some(T)
}
var possibleInteger: OptionalValue<Int> = .None
possibleInteger = .Some(100)
func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs:T, rhs:U) -> Bool {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 5], rhs: [4])