Feature: allow providing chunked files for AnimatedTextures #94
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AnimatedTextures currently fail to render properly (
OpenGL debug message, id=1000, source=API, type=ERROR, severity=HIGH, message=glTexImage2D has generated an error (GL_INVALID_VALUE)) when provided textures > 16384 pixels tall. This limits the length of animations based on the resolution of the image. This PR attempts to allow providing multiple animated texture files that will be displayed one after another to get around this limit and allow animated textures of (theoretically) arbitrary length.I am not confident this is the most elegant approach to solving the problem (and storing animated images the way MC does is very inefficient storage-wise) but it was the simplest I could think of.