Releases: corbin-auriti/mace-minecraft
Mace 1.11.2
Originally Released on Sep 5, 2012 on Google Code
1.11.1
Collapsed mineshaft sections.
Fixed a bug that caused Mace to die horribly when building frequencies were changed in custom themes. ---- Thanks to drmule for letting me know about this.
1.11
Added two more city entrances.
Added guards to the top of the walls. If Minecraft Villagers are selected, this will be iron golems. If Ghostdancer's NPCs are selected, this will be knights.
Added cobweb moat. Thanks to coau14 for this suggestion.
Added ankh emblem. Thanks for coau14 for this suggestion.
Added empty plots, which are selectable in custom themes. These are useful if you want to start building straight away.
Added a trap to the mineshaft.
Added villagers to the main streets.
Output worlds are in Anvil format.
The resource world has been converted to Anvil format.
Inverted stairs in the resource world are correctly handled when imported. Inverted half-slabs were already working.
Items in brewing stands and dispensers in the resource world are now copied to the output world. Items in furnaces were already being copied over.
Updated the door data to Anvil format. This means doors will be rotated correctly again.
Desert cities are set to be in the desert biome. This means they will no longer get rain or snow.
Fixed a bug in the city entrance validation code for custom themes. Thank you to empyreanunseen for letting me know about this.
Fixed a bug with various plant types in custom themes. Thank you to coau14 for letting me know about this.
A time warning will appear when generating ten or more cities.
Fixed a bug when using the desert adjectives/nouns in custom themes. Thank you to Mitchell_R for letting me know about this.
Fixed animals not spawning in the barn. Thank you to coau14 for letting me know about this.
Reduced the value of treasure found in houses.
The type of wood planks and logs are randomised for each building.
Ice walls no longer have torches on the walkways, moats that would melt them and lights on the side of the walls. Thanks to Jaceon for suggesting this.
You can now cancel world generation. Thanks to Jaceon for suggesting this.
Fixed the progress bar going above 100%.
Building frequency distribution can be edited. Open the theme file and look for the frequency items in the options. Example syntax would be "10 8 5 2 1" without the quotes. Where 10 is very common buildings and 1 is very rare buildings . The numbers can add up to anything. Farm buildings are "20 16 12 8 4". Everything else is "9 8 7 6 5".
Removed the SplitContainer control, so hopefully it will work on Linux and OSX again. Please let me know either way.