You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
DescriptorTypes now reflect the HLSL buffer type to make defining pipeline layouts more straightforward. Descriptor set builders have been updated accordingly.
A new descriptor type for ByteAddressBuffers has been added.
Various bug fixes in how descriptor types are handled.
Shader reflection now properly restores Buffer descriptors in DirectX and supports all flavors of descriptor types in Vulkan.
Support for unbounded descriptor arrays has been added.
Allow samples to toggle full-screen mode by pressing F8. (See PR #77)
Add handler to samples for exit when pressing ESC. (See PR #77)
Build π : Shader targets can now receive additional compiler arguments using the COMPILE_OPTIONS parameter. (See PR #78)
Vulkan π: If the DX12 backend is available, the Vulkan uses an interop swap chain to support flip-model swap effects for lower latencies. (See PR #66)