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Add GDScript to supported languages #3092
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Add GDScript to supported languages #3092
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…, that's the point actually, it's a work in progress!!!
…, that's the point actually, it's a work in progress!!!
…nto gdscript-support
You need to run prettier. That is what pre commit is complaining about. |
"mrob95.vscode-talonscript", // talon | ||
"jrieken.vscode-tree-sitter-query", // scm | ||
"mathiasfrohlich.kotlin", // kotlin | ||
"geequlim.godot-tools", //gdscript |
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"geequlim.godot-tools", //gdscript | |
"geequlim.godot-tools", // gdscript |
import type { LanguageScopeSupportFacetMap } from "./scopeSupportFacets.types"; | ||
import { ScopeSupportFacetLevel } from "./scopeSupportFacets.types"; | ||
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//eslint-disable-next-line |
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//eslint-disable-next-line | |
// eslint-disable-next-line |
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Not a big fan of committing an empty file. Please add at least one scope to it. You can do something simple like comment
for example.
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Going to need to make another PR to add another codium cli naming related fix first so I can more easily do that, but once that's done that should be easy enough
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See #3093 for the fixes mentioned above
Doesn't actually implement any scopes (though it does define a few as being
notApplicable
), but defines gdscript (.gd
) as a supported language, easing further development by not requiring me to run a local build of Cursorless when working on actual scope implementations in the future. This has been done for quite a while but I've not had the time to submit the PR until now due to a generally stressful fall semester and catching COVID during the first week of classes, so I thought I'd get the PR in now before I forget again >.<