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Merge branch 'development/mediascape' into deployment/mediascape
# Conflicts: # Assets/Pilots/Common/Prefabs/01_Player/PFB_PlayerMediascape.prefab # config.json
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name: Acquire activation file | ||
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on: | ||
workflow_dispatch: {} | ||
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jobs: | ||
activation: | ||
name: Request manual activation file 🔑 | ||
runs-on: ubuntu-latest | ||
steps: | ||
# Request manual activation file | ||
- name: Request manual activation file | ||
id: getManualLicenseFile | ||
uses: game-ci/unity-request-activation-file@v2 | ||
# Upload artifact (Unity_v20XX.X.XXXX.alf) | ||
- name: Expose as artifact | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: ${{ steps.getManualLicenseFile.outputs.filePath }} | ||
path: ${{ steps.getManualLicenseFile.outputs.filePath }} | ||
|
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name: Build and Test | ||
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on: | ||
push: | ||
branches: | ||
- 'deployment/**' | ||
tags: | ||
- 'build*' | ||
pull_request: | ||
branches: | ||
- 'deployment/**' | ||
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jobs: | ||
buildForWindows: | ||
name: Build for Windows | ||
runs-on: windows-2019 | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
unityVersion: | ||
- 2021.3.24f1 | ||
targetPlatform: | ||
- StandaloneWindows64 | ||
steps: | ||
# Checkout (without LFS) | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: true | ||
token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }} | ||
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# Git LFS | ||
- name: Create LFS file list | ||
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | ||
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- name: Restore LFS cache | ||
uses: actions/cache@v3 | ||
id: lfs-cache | ||
with: | ||
path: .git/lfs | ||
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | ||
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- name: Git LFS Pull | ||
run: | | ||
git lfs pull | ||
git add . | ||
git reset --hard | ||
# Cache | ||
- uses: actions/cache@v3 | ||
with: | ||
path: Library | ||
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | ||
restore-keys: | | ||
Library- | ||
# # Test | ||
# - name: Run tests | ||
# uses: game-ci/unity-test-runner@v2 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# with: | ||
# githubToken: ${{ secrets.GITHUB_TOKEN }} | ||
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# Build | ||
- name: Build project | ||
uses: game-ci/unity-builder@v2 | ||
env: | ||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
with: | ||
unityVersion: ${{ matrix.unityVersion }} | ||
targetPlatform: ${{ matrix.targetPlatform }} | ||
buildName: VR2Gather | ||
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# Output | ||
- uses: actions/upload-artifact@v3 | ||
with: | ||
name: Build-${{ matrix.targetPlatform }} | ||
path: build | ||
retention-days: 4 | ||
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# buildForLinux: | ||
# name: Build for Linux | ||
# runs-on: ubuntu-latest | ||
# strategy: | ||
# fail-fast: false | ||
# matrix: | ||
# unityVersion: | ||
# - 2021.3.11f1 | ||
# targetPlatform: | ||
# - StandaloneLinux64 | ||
# # - Android | ||
# steps: | ||
# # Checkout (without LFS) | ||
# - name: Checkout repository | ||
# uses: actions/checkout@v3 | ||
# with: | ||
# submodules: true | ||
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }} | ||
# | ||
# # Git LFS | ||
# - name: Create LFS file list | ||
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | ||
# | ||
# - name: Restore LFS cache | ||
# uses: actions/cache@v3 | ||
# id: lfs-cache | ||
# with: | ||
# path: .git/lfs | ||
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | ||
# | ||
# - name: Git LFS Pull | ||
# run: | | ||
# git lfs pull | ||
# git add . | ||
# git reset --hard | ||
# | ||
# # Cache | ||
# - uses: actions/cache@v3 | ||
# with: | ||
# path: Library | ||
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | ||
# restore-keys: | | ||
# Library- | ||
# | ||
# # # Test | ||
# # - name: Run tests | ||
# # uses: game-ci/unity-test-runner@v2 | ||
# # env: | ||
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# # with: | ||
# # githubToken: ${{ secrets.GITHUB_TOKEN }} | ||
# | ||
# # Build | ||
# - name: Build project | ||
# uses: game-ci/unity-builder@v2 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
# with: | ||
# unityVersion: ${{ matrix.unityVersion }} | ||
# targetPlatform: ${{ matrix.targetPlatform }} | ||
# | ||
# # Output | ||
# - uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: Build-${{ matrix.targetPlatform }} | ||
# path: build | ||
# retention-days: 4 | ||
# | ||
# buildForMacos: | ||
# name: Build for MacOS | ||
# runs-on: macos-latest | ||
# strategy: | ||
# fail-fast: false | ||
# matrix: | ||
# unityVersion: | ||
# - 2021.3.11f1 | ||
# targetPlatform: | ||
# - StandaloneOSX | ||
# steps: | ||
# # Checkout (without LFS) | ||
# - name: Checkout repository | ||
# uses: actions/checkout@v2 | ||
# with: | ||
# submodules: true | ||
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }} | ||
# | ||
# # Git LFS | ||
# - name: Create LFS file list | ||
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | ||
# | ||
# - name: Restore LFS cache | ||
# uses: actions/cache@v3 | ||
# id: lfs-cache | ||
# with: | ||
# path: .git/lfs | ||
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | ||
# | ||
# - name: Git LFS Pull | ||
# run: | | ||
# git lfs pull | ||
# git add . | ||
# git reset --hard | ||
# | ||
# # Cache | ||
# - uses: actions/cache@v3 | ||
# with: | ||
# path: Library | ||
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | ||
# restore-keys: | | ||
# Library- | ||
# | ||
# # # Test | ||
# # - name: Run tests | ||
# # uses: game-ci/unity-test-runner@v2 | ||
# # env: | ||
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# # with: | ||
# # githubToken: ${{ secrets.GITHUB_TOKEN }} | ||
# | ||
# # Build | ||
# - name: Build project | ||
# uses: game-ci/unity-builder@v2 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
# with: | ||
# unityVersion: ${{ matrix.unityVersion }} | ||
# targetPlatform: ${{ matrix.targetPlatform }} | ||
# | ||
# # Output | ||
# - uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: Build-${{ matrix.targetPlatform }} | ||
# path: build | ||
# retention-days: 4 |
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@@ -1,3 +1,9 @@ | ||
[submodule "Assets/PilotsExternal/mediaScape"] | ||
path = Assets/PilotsExternal/mediaScape | ||
url = ../VRTApp-mediaScape.git | ||
[submodule "Assets/ExternalAssets/VR2G-besthttp"] | ||
path = Assets/ExternalAssets/VR2G-besthttp | ||
url = ../VR2G-besthttp.git | ||
[submodule "Assets/ExternalAssets/VR2G-nativeLibraries"] | ||
path = Assets/ExternalAssets/VR2G-nativeLibraries | ||
url = ../VR2G-nativeLibraries |
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7 changes: 0 additions & 7 deletions
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Assets/DevelopmentTests/AutoConnect/TestAutoConnect.unity.meta
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