Releases: cyberpwnn/Phantom
Releases · cyberpwnn/Phantom
Phantom VORTEX
Phantom
- Performance tweaks within phantom
- Added Update self to nmsx
- Tweaked armor packets
- Notifications now send quickly if there are too many queued
SQLite
- Controllers can now save and load data clusters through sqlite files.
- Configurable objects must have the table annotation
- SQLite files function as miniature mysql databases, therefore it is best to cluster same typed data
- SQLite files can be closed by invoking closeSqlite(file) within the controller
- SQLite can safely operate fully async if needed
Chromatic
- Tweaked several colors
- Tweaked algorithm for finding colors
Phantom VORTEX
Phantom
- Performance optimization on startup
- Fix several exceptions thrown during runtime
Chromatic API
- Adds access to block face specific color representations of all blocks
- Adds access to block face specific transparency representations of all blocks
- Provides utilities for color blending and alpha meshing for translucent blocks
Protocol Additions
- A new event EquipmentChangeEvent for modifying outbound equipment change packets per slot, per viewer
- NMSX ability to update player armor (packet outbounds)
Documentation
- Added documentation for a few utilities needing it
- Added documentation for new apis
Phantom VORTEX
Phantom
- New Async > Sync queue system (sync.I.java)
- Database performance tweaks and stability improvements
- Datacluster performance improvements (compression/decompression)
Stacks
- Items and Inventories can now be serialized
- Grants async modification access to inventories
- Item and Inventory utilities
Phantom VORTEX
- Fix Mysql sync issues (newer plugins)
- Fix World radius sampling (shifted xy1)
Phantom VORTEX
- MySql calls are now async
- Multiblock validation is now async
- Nest Scrubbers are now async
Phantom VORTEX
Phantom
- Async threads can now rebase with the sync thread
- Performance improvements and bugfixes
Nest
- Improved loading and unloading speeds
- Data is re-loaded if it failed to load and needs to be accessed
- Data is saved after a save
Phantom ENTROPY
- Fixed several Nest bugs
- Nest now saves with the world
- Other minor performance improvements
Phantom ENTROPY
- False Break Events for custom mechanics
- Performance optimizations
- Bugfixes
Phantom ENTROPY
- Rebooting system
- Many performance optimizations
- Transmission fixes
Phantom Entropy 6
Phantom
- Tweaked executive controllers
- Dispatcher channel logging
Multiblocks
- Allow async ticking
- Plating
- Interacts dont cancel