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Releases: cyberpwnn/Phantom

Phantom VORTEX

13 Nov 18:50
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Phantom

  • Performance tweaks within phantom
  • Added Update self to nmsx
  • Tweaked armor packets
  • Notifications now send quickly if there are too many queued

SQLite

  • Controllers can now save and load data clusters through sqlite files.
  • Configurable objects must have the table annotation
  • SQLite files function as miniature mysql databases, therefore it is best to cluster same typed data
  • SQLite files can be closed by invoking closeSqlite(file) within the controller
  • SQLite can safely operate fully async if needed

Chromatic

  • Tweaked several colors
  • Tweaked algorithm for finding colors

Phantom VORTEX

12 Nov 06:06
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Phantom

  • Performance optimization on startup
  • Fix several exceptions thrown during runtime

Chromatic API

  • Adds access to block face specific color representations of all blocks
  • Adds access to block face specific transparency representations of all blocks
  • Provides utilities for color blending and alpha meshing for translucent blocks

Protocol Additions

  • A new event EquipmentChangeEvent for modifying outbound equipment change packets per slot, per viewer
  • NMSX ability to update player armor (packet outbounds)

Documentation

  • Added documentation for a few utilities needing it
  • Added documentation for new apis

Phantom VORTEX

11 Nov 03:28
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Phantom

  • New Async > Sync queue system (sync.I.java)
  • Database performance tweaks and stability improvements
  • Datacluster performance improvements (compression/decompression)

Stacks

  • Items and Inventories can now be serialized
  • Grants async modification access to inventories
  • Item and Inventory utilities

Phantom VORTEX

09 Nov 20:24
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  • Fix Mysql sync issues (newer plugins)
  • Fix World radius sampling (shifted xy1)

Phantom VORTEX

09 Nov 00:30
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  • MySql calls are now async
  • Multiblock validation is now async
  • Nest Scrubbers are now async

Phantom VORTEX

07 Nov 15:57
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Phantom

  • Async threads can now rebase with the sync thread
  • Performance improvements and bugfixes

Nest

  • Improved loading and unloading speeds
  • Data is re-loaded if it failed to load and needs to be accessed
  • Data is saved after a save

Phantom ENTROPY

06 Nov 01:37
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  • Fixed several Nest bugs
  • Nest now saves with the world
  • Other minor performance improvements

Phantom ENTROPY

02 Nov 01:51
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  • False Break Events for custom mechanics
  • Performance optimizations
  • Bugfixes

Phantom ENTROPY

30 Oct 02:59
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  • Rebooting system
  • Many performance optimizations
  • Transmission fixes

Phantom Entropy 6

29 Oct 19:00
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Phantom

  • Tweaked executive controllers
  • Dispatcher channel logging

Multiblocks

  • Allow async ticking
  • Plating
  • Interacts dont cancel