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Releases: d-e-s-o/tetromino

xlock-v0.1.0+v5.77

19 May 16:39
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xlock/bindings: Bump version to 0.1.0

This change bumps the crate's version to 0.1.0, marking the first
release.

v0.1.3

19 May 16:08
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  • Added xlock screen lock "mode"
  • Improved key event handling logic to eliminate chance of missed key presses
  • Made initial AI state configurable via configuration
  • Updated glutin dependency to 0.31.0
  • Updated winit dependency to 0.29.2

New Contributors

Full Changelog: v0.1.2...v0.1.3

mode-v0.1.2

05 Sep 05:22
e36ee34
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xlock/mode: Bump version to 0.1.2

This change bumps the crate's version to 0.1.2. The following notable
changes have been made since 0.1.1:
- Switched over to using "dark mode"

v0.2.2

05 Sep 05:16
fbf1c02
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  • Introduced "dark mode" support
    • Added enable_dark_mode member to GameConfig type

Full Changelog: v0.2.1...v0.2.2

v0.2.1

11 Aug 15:01
46515a2
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  • Allow for game pausing even while clearing lines

Full Changelog: v0.2.0...v0.2.1

v0.2.0

02 Aug 15:05
fc78c88
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  • Updated winit dependency to 0.30

Full Changelog: v0.1.3...v0.2.0

mode-v0.1.1

02 Aug 15:16
4a60972
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xlock/mode: Bump version to 0.1.1

This change bumps the crate's version to 0.1.1. The following notable
changes have been made since 0.1.0:
- Updated tetromino dependency to 0.2
- Removed winit dependency

v0.1.2

16 Oct 15:15
fb5b5e0
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  • Fixed update of internal field state on final stone collision to prevent potential invariant violation
  • Added auto-playing AI

Full Changelog: v0.1.1...v0.1.2

v0.1.0

05 Sep 15:37
657f25c
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  • Initial release

v0.1.1

16 Sep 22:04
2dd03a4
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  • Handle stone rotation and horizontal stone movements while pausing to clear complete lines
  • Switched to using Backspace key for restarting the game

Full Changelog: v0.1.0...v0.1.1