Releases: d-e-s-o/tetromino
Releases · d-e-s-o/tetromino
xlock-v0.1.0+v5.77
xlock/bindings: Bump version to 0.1.0 This change bumps the crate's version to 0.1.0, marking the first release.
v0.1.3
- Added
xlock
screen lock "mode" - Improved key event handling logic to eliminate chance of missed key presses
- Made initial AI state configurable via configuration
- Updated
glutin
dependency to0.31.0
- Updated
winit
dependency to0.29.2
New Contributors
- @dependabot made their first contribution in #1
Full Changelog: v0.1.2...v0.1.3
mode-v0.1.2
xlock/mode: Bump version to 0.1.2 This change bumps the crate's version to 0.1.2. The following notable changes have been made since 0.1.1: - Switched over to using "dark mode"
v0.2.2
- Introduced "dark mode" support
- Added
enable_dark_mode
member toGameConfig
type
- Added
Full Changelog: v0.2.1...v0.2.2
v0.2.1
- Allow for game pausing even while clearing lines
Full Changelog: v0.2.0...v0.2.1
v0.2.0
- Updated
winit
dependency to0.30
Full Changelog: v0.1.3...v0.2.0
mode-v0.1.1
xlock/mode: Bump version to 0.1.1 This change bumps the crate's version to 0.1.1. The following notable changes have been made since 0.1.0: - Updated tetromino dependency to 0.2 - Removed winit dependency
v0.1.2
- Fixed update of internal field state on final stone collision to prevent potential invariant violation
- Added auto-playing AI
Full Changelog: v0.1.1...v0.1.2
v0.1.0
- Initial release
v0.1.1
- Handle stone rotation and horizontal stone movements while pausing to clear complete lines
- Switched to using Backspace key for restarting the game
Full Changelog: v0.1.0...v0.1.1