fix: move all default DamageModifierResponse values to use Default::default instead #107
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This is in preparation for Melee damage handling from #105.
Any scalar here that previously used a value of '1.0' has been removed (to pick up defaults), and all DamageModifierResponses now specify
..Default::default()
so that any updates to the DamageModifierResponse struct will not require updating every single perk.Add non_exhausive to DamageModifierResponse as it will have fields added in the near future
This should be removed once we expect no more fields to be added to the struct.
https://doc.rust-lang.org/reference/attributes/type_system.html#the-non_exhaustive-attribute
This prevents clippy from flagging the use of default on fully-specified struct values.