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Anivision

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Anivision

The Anivision Project aims to let a user experience the world through the eyes of various animals. The experience focuses on different vision adaptions and the everyday experience of being another animal.

Screenshot of Bee Vision scene

Architecture

Tech Stack 🥞

  • Unity3D
  • Maya

Setup steps

Prerequisistes

You will need Unity Hub installed, as well as Android Development Studio. Follow these instructions as necessary to configure the Quest (if not already configured), Android Dev Studio, and Unity Hub.

Development Setup instructions

Fork or clone the project using git to a local space.

Open the project in Unity Hub and, if prompted, install the correct version of Unity to use for development.

In File/Build Settings, change development platform to Android.

To build, connect the Oculus Quest to the computer via USB.

If ADB (Android Development Bridge, included in Android Studio) has been properly installed, you will be able to select the device in File/Build Settings. From there, you may Build and Run.

The VRTK asset and the Oculus Quest assets are already in the repository, and therefore do not need to be specially installed.

Gameplay

The user will start in the Home Lobby scene, where there will be an optional tutorial. To transition to another scene the user will pull a pair of goggles to their face.

Authors

  • Cathy Wu 2021, developer
  • Amon Ferri 2023, developer
  • Bill Tang 2020, developer
  • Dorothy Qu 2019, designer
  • Kristie Chow 2020, PM
  • Jasmine Mai 2020, Mentor

Acknowledgments 🤝

We would like to thank our advisor, Sam Gochman, for this time and expertise. We also would like to thank DALI Staff and Professor Mahoney for their advice and continued support.


Designed and developed by @DALI Lab

About

second iteration of Tarsier Goggles project.

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