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fix:$ is undefine
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afeng committed Dec 3, 2024
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2 changes: 1 addition & 1 deletion docs/404.html
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4 changes: 2 additions & 2 deletions docs/CG_Function_Library.html
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Expand Down Expand Up @@ -723,7 +723,7 @@ <h2 id="调试函数debugging-function">调试函数(Debugging Function)</h2
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<div class="toc-header"><h2>目录</h2></div>
<div class="toc-body">
<ul><li><a onclick="scrollToAdjust('数学函数(mathematical-functions)')">数学函数(Mathematical Functions)</a></li><li><a onclick="scrollToAdjust('几何函数(geometric-functions)')">几何函数(Geometric Functions)</a></li><li><a onclick="scrollToAdjust('纹理映射函数(texture-map-functions)')">纹理映射函数(texture Map Functions)</a></li><li><a onclick="scrollToAdjust('偏导函数(derivative-functions)')">偏导函数(Derivative Functions)</a></li><li><a onclick="scrollToAdjust('调试函数(debugging-function)')">调试函数(Debugging Function)</a></li></ul>
<ul><li><a onclick="scrollToAdjust('数学函数(mathematical-functions)')">1. 数学函数(Mathematical Functions)</a></li><li><a onclick="scrollToAdjust('几何函数(geometric-functions)')">2. 几何函数(Geometric Functions)</a></li><li><a onclick="scrollToAdjust('纹理映射函数(texture-map-functions)')">3. 纹理映射函数(texture Map Functions)</a></li><li><a onclick="scrollToAdjust('偏导函数(derivative-functions)')">4. 偏导函数(Derivative Functions)</a></li><li><a onclick="scrollToAdjust('调试函数(debugging-function)')">5. 调试函数(Debugging Function)</a></li></ul>
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4 changes: 2 additions & 2 deletions docs/UNity_Shader_Fog.html
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<div class="toc-header"><h2>目录</h2></div>
<div class="toc-body">
<ul><li><a onclick="scrollToAdjust('前向渲染雾-forward-fog')">前向渲染雾-Forward Fog</a><ul><li><a onclick="scrollToAdjust('标准雾-standard-fog')">标准雾-Standard Fog</a></li><li><a onclick="scrollToAdjust('线性雾-linear-fog')">线性雾-Linear Fog</a></li><li><a onclick="scrollToAdjust('指数雾-exponential-fog')">指数雾-Exponential Fog</a></li><li><a onclick="scrollToAdjust('指数平方雾-exponential-squared-fog')">指数平方雾-Exponential Squared Fog</a></li><li><a onclick="scrollToAdjust('渲染雾-adding-fog')">渲染雾-Adding Fog</a></li><li><a onclick="scrollToAdjust('深度雾-depth-based-fog')">深度雾-Depth-Based Fog</a></li><li><a onclick="scrollToAdjust('裁剪空间与世界空间-clip-space-depth-vs-world-space-distance')">裁剪空间与世界空间-Clip-Space Depth vs World-Space Distance</a></li><li><a onclick="scrollToAdjust('disabling-fog')">Disabling Fog</a></li><li><a onclick="scrollToAdjust('多光源-multiple-lights')">多光源-Multiple Lights</a></li></ul></li><li><a onclick="scrollToAdjust('延迟雾渲染-deferred-fog')">延迟雾渲染-Deferred Fog</a><ul><li><a onclick="scrollToAdjust('后处理效果-image-effects')">后处理效果-Image Effects</a></li><li><a onclick="scrollToAdjust('fog-shader')">Fog Shader</a></li><li><a onclick="scrollToAdjust('深度雾采样-depth-based-fog')">深度雾采样-Depth-Based Fog</a></li><li><a onclick="scrollToAdjust('雾混合-fixing-the-fog')">雾混合-Fixing the Fog</a></li><li><a onclick="scrollToAdjust('距离场雾-distance-based-fog')">距离场雾-Distance-Based Fog</a></li><li><a onclick="scrollToAdjust('距离检测-calculating-rays')">距离检测-Calculating Rays</a></li><li><a onclick="scrollToAdjust('计算距离-deriving-distances')">计算距离-Deriving Distances</a></li><li><a onclick="scrollToAdjust('天空盒-fogged-skybox')">天空盒-Fogged Skybox</a></li><li><a onclick="scrollToAdjust('no-fog')">No Fog</a></li></ul></li></ul>
<ul><li><a onclick="scrollToAdjust('前向渲染雾-forward-fog')">1. 前向渲染雾-Forward Fog</a><ul><li><a onclick="scrollToAdjust('标准雾-standard-fog')">1.1 标准雾-Standard Fog</a></li><li><a onclick="scrollToAdjust('线性雾-linear-fog')">1.2 线性雾-Linear Fog</a></li><li><a onclick="scrollToAdjust('指数雾-exponential-fog')">1.3 指数雾-Exponential Fog</a></li><li><a onclick="scrollToAdjust('指数平方雾-exponential-squared-fog')">1.4 指数平方雾-Exponential Squared Fog</a></li><li><a onclick="scrollToAdjust('渲染雾-adding-fog')">1.5 渲染雾-Adding Fog</a></li><li><a onclick="scrollToAdjust('深度雾-depth-based-fog')">1.6 深度雾-Depth-Based Fog</a></li><li><a onclick="scrollToAdjust('裁剪空间与世界空间-clip-space-depth-vs-world-space-distance')">1.7 裁剪空间与世界空间-Clip-Space Depth vs World-Space Distance</a></li><li><a onclick="scrollToAdjust('disabling-fog')">1.8 Disabling Fog</a></li><li><a onclick="scrollToAdjust('多光源-multiple-lights')">1.9 多光源-Multiple Lights</a></li></ul></li><li><a onclick="scrollToAdjust('延迟雾渲染-deferred-fog')">2. 延迟雾渲染-Deferred Fog</a><ul><li><a onclick="scrollToAdjust('后处理效果-image-effects')">2.1 后处理效果-Image Effects</a></li><li><a onclick="scrollToAdjust('fog-shader')">2.2 Fog Shader</a></li><li><a onclick="scrollToAdjust('深度雾采样-depth-based-fog')">2.3 深度雾采样-Depth-Based Fog</a></li><li><a onclick="scrollToAdjust('雾混合-fixing-the-fog')">2.4 雾混合-Fixing the Fog</a></li><li><a onclick="scrollToAdjust('距离场雾-distance-based-fog')">2.5 距离场雾-Distance-Based Fog</a></li><li><a onclick="scrollToAdjust('距离检测-calculating-rays')">2.6 距离检测-Calculating Rays</a></li><li><a onclick="scrollToAdjust('计算距离-deriving-distances')">2.7 计算距离-Deriving Distances</a></li><li><a onclick="scrollToAdjust('天空盒-fogged-skybox')">2.8 天空盒-Fogged Skybox</a></li><li><a onclick="scrollToAdjust('no-fog')">2.9 No Fog</a></li></ul></li></ul>
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4 changes: 2 additions & 2 deletions docs/Unity_Addressabel_Group.html
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<div class="toc-header"><h2>目录</h2></div>
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<ul><li><a onclick="scrollToAdjust('assetgroup')">AssetGroup</a></li></ul>
<ul><li><a onclick="scrollToAdjust('assetgroup')">1. AssetGroup</a></li></ul>
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4 changes: 2 additions & 2 deletions docs/Unity_Addressable_Editor.html
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<div class="toc-header"><h2>目录</h2></div>
<div class="toc-body">
<ul><li><a onclick="scrollToAdjust('addressable安装')">Addressable安装</a><ul><li><a onclick="scrollToAdjust('package安装')">Package安装</a></li><li><a onclick="scrollToAdjust('手动安装')">手动安装</a></li><li><a onclick="scrollToAdjust('安装addressable依赖')">安装Addressable依赖</a></li></ul></li><li><a onclick="scrollToAdjust('addressable结构预览')">Addressable结构预览</a><ul><li><a onclick="scrollToAdjust('addressableassetsettings')">AddressableAssetSettings</a><ul><li><a onclick="scrollToAdjust('profile')">Profile</a></li><li><a onclick="scrollToAdjust('catalog')">Catalog</a></li><li><a onclick="scrollToAdjust('update-a-previous-build')">Update a Previous Build</a></li><li><a onclick="scrollToAdjust('downloads')">Downloads</a></li><li><a onclick="scrollToAdjust('builds')">Builds</a></li><li><a onclick="scrollToAdjust('build-and-play-mode-scripts')">Build And Play Mode Scripts</a></li></ul></li></ul></li><li><a onclick="scrollToAdjust('addressable-groups')">Addressable Groups</a></li></ul>
<ul><li><a onclick="scrollToAdjust('addressable安装')">1. Addressable安装</a><ul><li><a onclick="scrollToAdjust('package安装')">1.1 Package安装</a></li><li><a onclick="scrollToAdjust('手动安装')">1.2 手动安装</a></li><li><a onclick="scrollToAdjust('安装addressable依赖')">1.3 安装Addressable依赖</a></li></ul></li><li><a onclick="scrollToAdjust('addressable结构预览')">2. Addressable结构预览</a><ul><li><a onclick="scrollToAdjust('addressableassetsettings')">2.1 AddressableAssetSettings</a><ul><li><a onclick="scrollToAdjust('profile')">Profile</a></li><li><a onclick="scrollToAdjust('catalog')">Catalog</a></li><li><a onclick="scrollToAdjust('update-a-previous-build')">Update a Previous Build</a></li><li><a onclick="scrollToAdjust('downloads')">Downloads</a></li><li><a onclick="scrollToAdjust('builds')">Builds</a></li><li><a onclick="scrollToAdjust('build-and-play-mode-scripts')">Build And Play Mode Scripts</a></li></ul></li></ul></li><li><a onclick="scrollToAdjust('addressable-groups')">3. Addressable Groups</a></li></ul>
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4 changes: 2 additions & 2 deletions docs/Unity_Advance_Texture.html
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<div class="toc-header"><h2>目录</h2></div>
<div class="toc-body">
<ul><li><a onclick="scrollToAdjust('bump-map(凹凸贴图):')">Bump Map(凹凸贴图):</a><ul><li><a onclick="scrollToAdjust('高度图-heightmap')">高度图-HeightMap</a></li><li><a onclick="scrollToAdjust('法线-normal-map')">法线-Normal Map</a></li><li><a onclick="scrollToAdjust('细节纹理与细节法线-detail-maps(second-texture)-与-detail-normals')">细节纹理与细节法线-Detail Maps(Second Texture) 与 Detail Normals</a></li><li><a onclick="scrollToAdjust('法线融合-blending-normals')">法线融合-Blending Normals</a></li><li><a onclick="scrollToAdjust('切线空间-tangent-space')">切线空间-Tangent Space</a></li></ul></li><li><a onclick="scrollToAdjust('转换空间')">转换空间</a><ul><li><a onclick="scrollToAdjust('副切线在哪算合适')">副切线在哪算合适</a></li></ul></li></ul>
<ul><li><a onclick="scrollToAdjust('bump-map(凹凸贴图):')">1. Bump Map(凹凸贴图):</a><ul><li><a onclick="scrollToAdjust('高度图-heightmap')">1.1 高度图-HeightMap</a></li><li><a onclick="scrollToAdjust('法线-normal-map')">1.2 法线-Normal Map</a></li><li><a onclick="scrollToAdjust('细节纹理与细节法线-detail-maps(second-texture)-与-detail-normals')">1.3 细节纹理与细节法线-Detail Maps(Second Texture) 与 Detail Normals</a></li><li><a onclick="scrollToAdjust('法线融合-blending-normals')">1.4 法线融合-Blending Normals</a></li><li><a onclick="scrollToAdjust('切线空间-tangent-space')">1.5 切线空间-Tangent Space</a></li></ul></li><li><a onclick="scrollToAdjust('转换空间')">2. 转换空间</a><ul><li><a onclick="scrollToAdjust('副切线在哪算合适')">2.1 副切线在哪算合适</a></li></ul></li></ul>
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4 changes: 2 additions & 2 deletions docs/Unity_Combine_Texture.html
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<div class="toc-header"><h2>目录</h2></div>
<div class="toc-body">
<ul><li><a onclick="scrollToAdjust('纹理合并')">纹理合并</a><ul><li><a onclick="scrollToAdjust('细节纹理')">细节纹理</a></li><li><a onclick="scrollToAdjust('多张纹理贴图采样')">多张纹理贴图采样</a></li><li><a onclick="scrollToAdjust('单独的细节纹理')">单独的细节纹理</a></li><li><a onclick="scrollToAdjust('使用两个uv')">使用两个UV</a></li><li><a onclick="scrollToAdjust('细节纹理渐变融合')">细节纹理渐变融合</a></li><li><a onclick="scrollToAdjust('线性色彩空间')">线性色彩空间</a></li><li><a onclick="scrollToAdjust('什么是gamma色彩空间?')">什么是gamma色彩空间?</a></li></ul></li><li><a onclick="scrollToAdjust('纹理splat过渡遮罩')">纹理splat过渡遮罩</a><ul><li><a onclick="scrollToAdjust('增加融合纹理')">增加融合纹理</a></li><li><a onclick="scrollToAdjust('使用splat贴图')">使用splat贴图</a></li><li><a onclick="scrollToAdjust('rgb-splat贴图')">RGB Splat贴图</a></li></ul></li></ul>
<ul><li><a onclick="scrollToAdjust('纹理合并')">1. 纹理合并</a><ul><li><a onclick="scrollToAdjust('细节纹理')">1.1 细节纹理</a></li><li><a onclick="scrollToAdjust('多张纹理贴图采样')">1.2 多张纹理贴图采样</a></li><li><a onclick="scrollToAdjust('单独的细节纹理')">1.3 单独的细节纹理</a></li><li><a onclick="scrollToAdjust('使用两个uv')">1.4 使用两个UV</a></li><li><a onclick="scrollToAdjust('细节纹理渐变融合')">1.5 细节纹理渐变融合</a></li><li><a onclick="scrollToAdjust('线性色彩空间')">1.6 线性色彩空间</a></li><li><a onclick="scrollToAdjust('什么是gamma色彩空间?')">1.7 什么是gamma色彩空间?</a></li></ul></li><li><a onclick="scrollToAdjust('纹理splat过渡遮罩')">2. 纹理splat过渡遮罩</a><ul><li><a onclick="scrollToAdjust('增加融合纹理')">2.1 增加融合纹理</a></li><li><a onclick="scrollToAdjust('使用splat贴图')">2.2 使用splat贴图</a></li><li><a onclick="scrollToAdjust('rgb-splat贴图')">2.3 RGB Splat贴图</a></li></ul></li></ul>
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