Fix InventoryUtil ignoring the stack limit when extracting items #582
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Using
turtle.suck
on an inventory filled with tools would fill the entire chest with said item, rather than extracting a single item. In order to avoid that, we clamp the extract limit to the max stack size when first extracting an item.This also inlines the
makeSlotList
logic, which means we can avoid creating an array for each inventory operation. This probably won't have any meaningful performance impact (even on large inventories), but is a nice optimisation to make.