Separate exp bar and caught indicator from the rest of the gen 2 features #29
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I made some of the code dependent on condition
GEN_2_GRAPHICS
dependent on a new conditionalEXP_BAR_AND_CAUGHT_INDICATOR
. The motivation behind is that I wanted to have the exp bar and the caught indicator functionality while keeping the game as vanilla as possible when it comes to the graphics (while being coloured of course). It may be that I got something wrong, so I am eagerly waiting for your feedback.I tested only setting
EXP_BAR_AND_CAUGHT_INDICATOR
to1
and the game runs fine. I did not encounter any incompatibilities with the rest of the gen 1 graphics so far. I did not test only settingGEN_2_GRAPHICS
to1
yet.