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Early Alpha Release 0.6.0

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@dantman dantman released this 10 Dec 03:19
· 83 commits to master since this release
  • Update SteamVR Plugin to 2.5
  • [Breaking]: Replaced the legacy input system with the SteamVR Input API.
    • Vive controller, Index controller, and Oculus Touch bindings are included however only the Vive controller bindings are tested. Bindings on other platforms will have changed.
    • WMR bindings are not included, WMR controllers will no longer work without setting up user bindings.
    • POV1/2, Menu navigation, and Galaxy/UI navigation now have separate actions that can be bound in different ways.
  • [Breaking]: Upgrade vJoy interface to 2.1.9. You will need to upgrade your vJoy installation if you have not already done so.
  • Add buttons to the controls panel to display SteamVR bindings information and open the SteamVR bindings UI for Elite VR Cockpit.
  • Change the controller pose from raw to grip. This may change the controller orientation on controllers other than the Vive wand.
  • Display automatically generated information about joystick button and POV controller bindings in the controls panel.
  • Trackpad sensitivity is now handled per controller type. Vive wands will retain the current sensitivity; all others will default to an excessively "safe" value until we are able to tune them.
  • Project code has been relicensed from LGPL to MPL-2.0
  • Releases now contain documentation and license information
  • Fixed an issue with detecting Elite Dangerous when overlay is started after Elite Dangerous
  • Fixed an issue with seated position not being updated when reset via the dashboard
  • Added combat/analysis HUD mode button
  • Added night vision toggle button
  • [Breaking]: vJoy Device 2 now must also be configured.
  • [Breaking]: Galaxy map axis bindings have changed, you will need to recreate your galaxy map bindings.
  • [Breaking]: Because of the use of multiple devices, device ordering bugs may require you recreate all your joystick/throttle axis and button bindings (or manually update the DeviceIndex).
  • Fixed a bug in the meta panel that caused it to re-render more often than necessary
  • Implement a fixed position control axis to control the ship's the radar range
  • Implement a power distribution panel