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collision.cpp
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/* Copyright (c) 2012 Cheese and Bacon Games, LLC */
/* This file is licensed under the MIT License. */
/* See the file docs/LICENSE.txt for the full license text. */
#include "collision.h"
#include "math.h"
#include <algorithm>
#include <cmath>
using namespace std;
Collision_Rect::Collision_Rect(){
x=0.0;
y=0.0;
w=0.0;
h=0.0;
}
Collision_Rect::Collision_Rect(double get_x,double get_y,double get_w,double get_h){
x=get_x;
y=get_y;
w=get_w;
h=get_h;
}
Collision_Rect Collision_Rect::operator*(double scalar){
return Collision_Rect(x*scalar,y*scalar,w*scalar,h*scalar);
}
Collision_Rect Collision_Rect::operator/(double scalar){
return Collision_Rect(x/scalar,y/scalar,w/scalar,h/scalar);
}
double Collision_Rect::center_x(){
return x+w/2.0;
}
double Collision_Rect::center_y(){
return y+h/2.0;
}
Collision_Circ::Collision_Circ(){
x=0.0;
y=0.0;
r=0.0;
}
Collision_Circ::Collision_Circ(double get_x,double get_y,double get_r){
x=get_x;
y=get_y;
r=get_r;
}
Collision_Circ Collision_Circ::operator*(double scalar){
return Collision_Circ(x*scalar,y*scalar,r*scalar);
}
Collision_Circ Collision_Circ::operator/(double scalar){
return Collision_Circ(x/scalar,y/scalar,r/scalar);
}
Collision::Collision(){
object1=0;
object2=0;
}
Collision::Collision(uint32_t get_object1,uint32_t get_object2){
object1=get_object1;
object2=get_object2;
}
bool Collision::operator==(Collision collision1){
return object1==collision1.object1 && object2==collision1.object2;
}
bool collision_check_rect(Collision_Rect box_a,Collision_Rect box_b){
if(box_a.y+box_a.h<box_b.y){
return false;
}
else if(box_a.y>box_b.y+box_b.h){
return false;
}
else if(box_a.x+box_a.w<box_b.x){
return false;
}
else if(box_a.x>box_b.x+box_b.w){
return false;
}
return true;
}
bool collision_check_circ(Collision_Circ circle_a,Collision_Circ circle_b){
double a=circle_a.r+circle_b.r;
double dx=circle_a.x-circle_b.x;
double dy=circle_a.y-circle_b.y;
return a*a>(dx*dx)+(dy*dy);
}
bool collision_check_circ_rect(Collision_Circ circle,Collision_Rect box){
double closest_x=0.0;
double closest_y=0.0;
if(circle.x<box.x){
closest_x=box.x;
}
else if(circle.x>box.x+box.w){
closest_x=box.x+box.w;
}
else{
closest_x=circle.x;
}
if(circle.y<box.y){
closest_y=box.y;
}
else if(circle.y>box.y+box.h){
closest_y=box.y+box.h;
}
else{
closest_y=circle.y;
}
double dx=circle.x-closest_x;
double dy=circle.y-closest_y;
return circle.r*circle.r>(dx*dx)+(dy*dy);
}
Collision_Rect get_collision_area_rect(Collision_Rect box_a,Collision_Rect box_b){
if(collision_check_rect(box_a,box_b)){
Collision_Rect box;
box.x=max(box_a.x,box_b.x);
box.y=max(box_a.y,box_b.y);
box.w=min(box_a.x+box_a.w,box_b.x+box_b.w)-box.x;
box.h=min(box_a.y+box_a.h,box_b.y+box_b.h)-box.y;
return box;
}
else{
Collision_Rect box;
return box;
}
}
double get_angle_to_rect(Collision_Rect box_a,Collision_Rect box_b,Collision_Rect camera){
double x1=box_a.x+box_a.w/2.0-camera.x;
double y1=box_a.y+box_a.h/2.0-camera.y;
double x2=box_b.x+box_b.w/2.0-camera.x;
double y2=box_b.y+box_b.h/2.0-camera.y;
double x_component=sqrt((x2-x1)*(x2-x1));
double y_component=sqrt((y2-y1)*(y2-y1));
if(x2<x1){
x_component*=-1.0;
}
double angle=radians_to_degrees(atan2(y_component,x_component));
if(y2>y1){
angle=360.0-angle;
}
return angle;
}
double get_angle_to_rect(Collision_Circ circle,Collision_Rect box,Collision_Rect camera){
double x1=circle.x-camera.x;
double y1=circle.y-camera.y;
double x2=box.x+box.w/2.0-camera.x;
double y2=box.y+box.h/2.0-camera.y;
double x_component=sqrt((x2-x1)*(x2-x1));
double y_component=sqrt((y2-y1)*(y2-y1));
if(x2<x1){
x_component*=-1.0;
}
double angle=radians_to_degrees(atan2(y_component,x_component));
if(y2>y1){
angle=360.0-angle;
}
return angle;
}
double get_angle_to_circ(Collision_Circ circle_a,Collision_Circ circle_b,Collision_Rect camera){
double x1=circle_a.x-camera.x;
double y1=circle_a.y-camera.y;
double x2=circle_b.x-camera.x;
double y2=circle_b.y-camera.y;
double x_component=sqrt((x2-x1)*(x2-x1));
double y_component=sqrt((y2-y1)*(y2-y1));
if(x2<x1){
x_component*=-1.0;
}
double angle=radians_to_degrees(atan2(y_component,x_component));
if(y2>y1){
angle=360.0-angle;
}
return angle;
}
double get_angle_to_circ(Collision_Rect box,Collision_Circ circle,Collision_Rect camera){
double x1=box.x+box.w/2.0-camera.x;
double y1=box.y+box.h/2.0-camera.y;
double x2=circle.x-camera.x;
double y2=circle.y-camera.y;
double x_component=sqrt((x2-x1)*(x2-x1));
double y_component=sqrt((y2-y1)*(y2-y1));
if(x2<x1){
x_component*=-1.0;
}
double angle=radians_to_degrees(atan2(y_component,x_component));
if(y2>y1){
angle=360.0-angle;
}
return angle;
}