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Fix typos
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darthdeus committed Sep 24, 2023
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Expand Up @@ -176,10 +176,9 @@ opinionated way of making games.
There are many more subtle differences, but in principle you can think of as
comfy as "macroquad with more batteries included, built on top of wgpu, with
less cross platform capabilities". Note that because comfy builds on wgpu and
not OpenGL we don't have the same immediate mode interactions with Gthat
because comfy builds on wgpu and not OpenGL we don't have the same immediate
mode interactions with GL. This makes some things more difficult, e.g. render
targets, changing shader uniforms, etc.
not OpenGL we don't have the same immediate mode interactions with GL. This
makes some things more difficult, e.g. render targets, changing shader
uniforms, etc.

Comfy intends to support all of these features, but it will take a bit more
development. Many engines (e.g. bevy and rend3) end up using render graphs in
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