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Releases: dashodanger/mod4play

mod4play 1.3

09 Jan 01:04
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Changes since mod4play 1.2

  • Consolidated source into one file (plus one header)
    • Pruned some duplicate (MEMFILE) and unused code (dump functions, etc)
    • Declared everything outside of mod4play public API functions static
    • Added notes/comments regarding organization of amalgamated code
    • Removed library-only CMakeLists.txt as it should be trivial to include in builds now
  • Reduced IT/S3M output volume in order to better match XM/MOD/FT output for consistency
  • Fixed appropriate libraries not being linked for sokol example player on Linux
  • Fixed example player segfault on exit (observed on Linux, unsure if this affected Windows builds)

mod4play 1.2

16 Oct 03:21
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Changes since mod4play 1.1

  • Added support for floating-point output (the m4p_GenerateFloatSamples function)
    • Updated example player code to use floating-point samples

mod4play 1.1

06 Jan 02:01
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Changes since mod4play 1.0

  • Re-enabled support for stereo samples
  • Increased limit for samples/instruments to 200

mod4play 1.0

05 Jan 16:17
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  • Unify IT/S3M and XM/MOD loading and playback functions
  • Remove SDL/winmm dependencies
  • Added extern C declarations when using with C++
  • Remove non-SB16 mixing drivers