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6. Development plan
Mencey Melgar edited this page Jun 27, 2015
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- All chess rules applied.
- Optimized & Agile programming.
- Simple user experience.
- Basic soft bricks textures template.
- Basic user controls - Allow him/her to turn on/off squares highlight.
- Computer IA with different levels / options
- Create new ways to understand chess: New game modes such as "Destroy as much as you can", "Defend the Horse", different square heights or even Mini-games.
- Daily chess problems: One of the best ways to learn chess is making problems ("Whites win in 3 moves").
- Animations: If you saw the film "Harry Potter and the Philosopher's Stone", you can remember the chess scene, a big scale chess game with pieces that had awesome moves when they "eat" another piece. This kind of features are very attractive and I could add them to the game.
- Add more templates to allow the user to select his/her favorite.
- Add more user controls.