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CS 3360 - Introduction to Graphics

https://www.cs.iastate.edu/courses/com-s-3360

The main goal of this semester long project was to develop a functional Raytracing Algorithm. In the short duration of the semester only so much can be completed which can be found here. I plan to continue to work and expand, but this will be done elsewhere.

The Ray Tracer is based off of Peter Shirley's Raytracing In One Weekend Series (https://raytracing.github.io/). Additional features were added for class project completion. The additional features are:

  • HDR Skyboxes (hdr backgrounds)
  • Triangle Meshes
  • Loading Triangle Meshes from Wavefront (.obj) format
  • Loading Image Textures
  • Loading Material Textures (partial)
  • CPU Parellelization

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